Half-Life 2: Synergy: v2.1 Patch


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Description
The [url="http://planetdawson.com/synergy/"]Synergy[/url] mod team have released a patch for their Half-life 2 coop modification. This will patch you up to version 2.1.

[b]Changelog:[/b]
- Fixed bug where game_player_equip would not allow you to recieve more than 1 weapon of the same type
- Fixed bug where HUD target ID would display NPC health incorrectly
- Updated scoring system
- Fixed bug where players could spawn behind locked doors or get players stuck using the new spawn system
- Fixed bug where players could not always spawn near the player of their choice or spawn in free-roaming mode
- Fixed player-boosting hull sizes (players were getting stuck in the other player or could not hop on top)
- Fixed many misc bugs that would crash servers (shakescreens, vehicles, pickup objects, etc.)
- Disabled "player_loadsaved" entity that would get 1 player in the server stuck and/or blind when triggered
- Fixed entity name translation for CS:S and DOD:S levels Mr.Hankey on
- Added basic weapon customization for level creators (use "customweapon" keyvalue in Hammer)
- Added "Enable", "Disable" and "Toggle" inputs for func_precipitation (upon request)
- Updated Flaregun and Flare entities, more like Beta 1 and 2 (pre-port)
- Updated thirdperson view, fixed choppy animations for local player
- Tweaked the character selection UI
- Enabled "cl_righthand" client console variable (for the left-handed people)
- Fixed bug where NPCs that were looking for grounded weapons, would crash the server
- Added console command "holsterweapon" which will make you put away your weapon (could be used for role-playing)
- Fixed thirdperson view drawing the firstperson view muzzleflash upon firing your weapon
- Updated Panthereye NPC AI
- Fixed a bug where HUD weapon load would crash the server if buffer ran out of space
- Added new "Synergy Mod Settings" GUI, so people can easily mount other Steam applications and set client variables specific to Synergy
- Fixed bug where players would be awarded points worth more than the NPC had in health
- Added ability for players to have their own personalized color (for flares)
- Personal player colors now affect SLAMs and grenades, as well as flares
- Personal player colors now reflect what team the player is on, in Teamplay games
- Restored player view kick for melee weapons (crowbar and stunstick)
- Ladder footstep sounds are now played while on both ladder types
- Updated "Wall Hop" code, added console variable "sv_wallhop_scale"
- Added console variable "mp_crowbar_backdeath" to have players kill other players and/or NPCs instantly when hit in the back with crowbar
- Added console variable "sv_jump_viewkick" so player view will kick up a bit when jumping (speed is factor)
- Fixed bug where player sounds would emit from entry-point of vehicle when in a vehicle
- Fixed bug where an invalid player animation would be played when switching weapons after jumping

Lots of great fixes/tweaks. Grab your update now and get to the zombie killin!
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