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Description In the game the culture is generated only by cities using buildings/specialists,
and it spreads from them to surrounding territory. Each square (plot, tile) in the
game stores accumulated culture for each player individually.
This mod consists of two parts:
[i]Combat Influence[/i]
It works for both field battle and city assault, It works for both attacking and defending (also city defending) , If last defending unit in city dies: combat influence is increased greatly (an emergency militia may be \"auto-drafted\", check new resistance rules later), If victorious unit has warlord: combat influence is increased, If attacking unit withdraws: no culture transfer happens and several others
[i]Active city resistance[/i]
Best available regular unit type is selected using same rules as for standard drafting: i.e. warrior, pikeman, axeman, maceman, musketman, rifleman,..., Auto-drafted unit begins with 25% health (configurable in XML). This represents very low training level of quickly gathered militia, City population is reduced by 1 (it doesn’t depend on unit type) and several others