Influence Driven War v1.0 for Warlords, download Influence Driven War v1.0 for Warlords free, free Influence Driven War v1.0 for Warlords mod download, free download of Influence Driven War v1.0 for Warlords mod for Civilization IV, Civilization IV free mod Influence Driven War v1.0 for Warlords download, download for free Influence Driven War v1.0 for Warlords Civilization IV, free download full mod Influence Driven War v1.0 for Warlords, direct download link Influence Driven War v1.0 for Warlords, download Influence Driven War v1.0 for Warlords modification
full download Influence Driven War v1.0 for Warlords Civilization IV, Civilization IV Influence Driven War v1.0 for Warlords, free Civilization IV mods Influence Driven War v1.0 for Warlords, Influence Driven War v1.0 for Warlords direct download free, Influence Driven War v1.0 for Warlords download for free, Influence Driven War v1.0 for Warlords Civilization IV download link, free download Civilization IV Influence Driven War v1.0 for Warlords, Influence Driven War v1.0 for Warlords mod, Civilization IV modifications
Description In the game the culture is generated only by cities using buildings/specialists,
and it spreads from them to surrounding territory. Each square (plot, tile) in the
game stores accumulated culture for each player individually.
This mod consists of two parts:
[i]Combat Influence[/i]
It works for both field battle and city assault, It works for both attacking and defending (also city defending) , If last defending unit in city dies: combat influence is increased greatly (an emergency militia may be \"auto-drafted\", check new resistance rules later), If victorious unit has warlord: combat influence is increased, If attacking unit withdraws: no culture transfer happens and several others
[i]Active city resistance[/i]
Best available regular unit type is selected using same rules as for standard drafting: i.e. warrior, pikeman, axeman, maceman, musketman, rifleman,..., Auto-drafted unit begins with 25% health (configurable in XML). This represents very low training level of quickly gathered militia, City population is reduced by 1 (it doesn’t depend on unit type) and several others