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Description When playing the game, [i]Knights of the Old Republic II: The Sith Lords[/i]; you may have noticed that there were some differences in the Jedi classes that you can both be in the first [i]Knights of the Old Republic[/i] game. When [i]Knights of the Old Republic II: The Sith Lords[/i] was made by Obsidian, they changed who the Jedi Guardian, Jedi Sentinel, and Jedi Consular progressed. There were differences in the amounts of feats you could get and some of them had differences in skills points and specialties.
Darth Windu has migrated to the land of FileFront with [i]Knights of the Old Republic[/i] modding with this release being his debut in this area of FileFront. He already has releases for the Empire at War section. This mod makes individual changes to the different Jedi classes you can be in the first [i]Knights of the Old Republic[/i] game to reflect how you progress in [i]Knights of the Old Republic II: The Sith Lords[/i].
One of the things in [i]Knights of the Old Republic II: The Sith Lords[/i] that your character can do is regenerate their health slowly. This was not a feature in the first [i]Knights of the Old Republic[/i] game. The author added that feature for this mod release.
The details on how exactly how this mod will work are in the readme file. Keep in mind that there are .2da files in this release, but it is one of those types of mods with specific types of .2da files that aren’t necessary needed to be used with the TSL Patcher. It’s one of those if you have any of those types of .2da files in your override folder already, you have to make a choice on which one you rather use because they just can’t work together the way they’re designed. Enjoy the mod! :D
[b]Note:[/b] Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.