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Description This mod changes the starting technologies of all civilizations depending on
their starting location and the immediate surrounding location. For instance
if the starting plot for a civilization is immediately next to coastal and
grassland plot, plus near ocean plots and maybe some plains then their starting
technologies could be fishing and hunting. Six vectors are used to calculate
the starting technologies:
- Plot Types
- Terrain Types
- Feature Types
- Bonus Types
- River plots
- Leader traits
Each vector has a configurable weight value as well.