Description -------------------------------------------------------------
- MILITIA 1.6 TEST DRIVER 1.1.5
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extract to militia 1.6 install folder.
includes all previous updates
KNOWN :
flyers [ droppod ] floods server/client, use/test at your own demise
CHANGES :
added \"fx_muzzleflash_idle\", will play when weapon isnt being fired [ player/vehicles ]
cvar g_gameReviewPause to si_gameReviewPause and now works
all weapons can use idGuidedProjectile with no extra code
entityDef projectile :
\"guideEye\" \"1\" //bool will set player view to view of projectile
\"guidehud\" \"guis/guidedGui.gui\" //hud to use for guideEye
\"hideCrosshair\" \"1\" //bool when player view is guideEye
\"noFuse\" \"1\" //bool live until implact
entityDef weapon :
\"guideRange\" \"21000\" //range from player before idGuidedProjectile explodes, default of 2000
FIXES :
flags drops when carrier player disconnects
vehicles freeze and stay binded. when holding down jump and exiting on server
vehicle incoming missle hud message still showing after missle has exploded on listenservers
vehicle entitydef \"locked_flip_death\" bool 1 = killdrivers, 0 = kickout
gev/phatride for map convoy2
\"gib\" in damageDefs
clientside endgame, now cant move/fire but still can cheer/salute etc
weapon fx_muzzleflash plays when player invisible
endgame not switching to player FP view when gamestate changes to warmup
napalmgun
server crash when client disconnects when inside a vehicle