Mind-Killer NG


Box art for Mind-Killer NG For: Doom 3
Size: 87.75 MB
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Description
Following up on his popular single-player mod [file="83551"]Mind-Killer NG (v1.8)[/file], Dafama2K7 returns once again...this time to make some additional changes to enhance your Doom3 gaming experience! With this, all of you [b]Doom III Base[/b] lovers out there now have cause to celebrate! This mod is based on [b][i]MrBigMr's[/i][/b] 2005 release of his original work [file="41876"]Mind-Killer (1.5)[/file], which was a continuation of his single player modding projects than included [i]Weapon Mod[/i] for Soldier of Fortune 2 and [i]Beyond the Call of Duty[/i] for Call of Duty.
[b]Some of the features / changes of this version include:[/b]
Added smart A.I. for Imps, Vulgars, Maggots, Trites, Cherubs...
Fixed blood decals for Plasmagun weapons.
Added Generic ON/OFF switch for weapons with flashlight mounted, so now the weapon won't reset his light state when changing between weapons.
Now the handgrenade has another mode of use when pressing the Reload key can be used like a mine, and also can be fired to explode them !!!
...And more!

The Mind-Killer NG mod's claim to fame was that it doesn't invent the wheel again, it just makes it little better and 'realistic' as possible, but also keeps the game in a playable condition. In other words the game is fun to play and it will give you a challenge. Enjoy Doom3 all over again, and get a feel for a whole new adventure!



Refer to the readme for more information.
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