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[quote]--rebalanced combat:
-lesser weaponmissfire, grater scoperange and greater LOS for ai = higher ranges on firefights.
-aiming made more much demanding by a rewritten recoilsystem.
-same damage now taken from player and from the npc.
-enhanced damagesystem and finetuned damagezones. legs will bleed more than arms.
-adds in 5 new ammo types that can be found randomly.
-rebalanced ammo: AP ammo is more accurate, but does less damage and damages the weapons slightly more.HP ammo is verry inaccurate and weak in piercing armor, but does more damage.
--:enhanced gameplay:
-Hounter-mod: Healty Food is virtualy unpayable... and the stuff one can hount from the cratures is irradicated. Well, the zone is not a ponyfarm. - inspired by Larkis
-script to repair broken stuff. ask the barman or trader about news to bring up the repair dialog. (by hERd)
-darker nights
-longer questime.
-tweaked headlight to achieve a even more creepy atmosphere in the dark dungeons.
-higher carrycapacity (60/80)
-npcs may panic. (this can be also a savety value, like for cook who will not suicide into the duty assault anymore.)
--:new eye- and ear- candy:
-girl on tv instead of the borring railscene. (by Heru)
-great new bonfire musik, including a reactivated harmonica. (by MadDocBe) i fixed the ogg-comments, so the distances in with the sounds are hearable are correct now.
-New awsome looking Weapon skins. (by giv_em_hell and bergatroll)
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