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Description Version History:
Ver 1.1 - Added a pistol I overlooked when zipping this mod together, the SIG 220. Sorry all for the oversight.
Ver 1.2 - Vastly better bullet path sighting with the ironsights due to a closer aim tolerance to front and rear sight, much more accurate at distance. Improved hit power balance between weapons and their tech upgrades. Corrected and removed the crosshair zoom on SIG 220.... Opps, I was tired and that slipped through!
What you will find in this mod:
ALL pistols have ironsights. (*Tested in 4x3)
Prices for pistols have been changed.
Hit power has been changed to be more appropriate to the weapon class.
IE: a .45 hits harder than a 9mm, but is harder to control and some what less accurate when fired quickly.
Bullet speeds and range have been increased to match ammo class.
ALL pistols have multi fire rates. (Yes I know it is not accurate to the gun, but it was for fun. If that bothers you, just leave it set on single shot.)
ALL pistols now have silencer capability and all tech mods are available to use. Bear in mind that some tech mods may have an effect that works against another, so choose wisely. Also upgrade factors have been improved and costs have been changed accordingly to improvement.
IE: Pistols can carry more ammo in a clip with upgrade, but the cost to do this has gone up dependent on the weapon and the number of rounds added.