Relief Extreme Shaders


Box art for Relief Extreme Shaders For: Doom 3
Size: 44.61 MB
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Description
Everyone is always looking for ways to add to their gaming experience; How a game looks is always important, and having the graphics tweaked can only accomplish great things, with this in mind, Dafama2K7 aims to deliver! He does this by providing an updated version to his popular graphics tweaking mod. The [i]Relief Mapping[/i] technique has been mixed with the latest version of BH NG v1.1, and Dafama2K7 has also used some of the techniques from the UEQ and Extreme Quality mods to enhance this shader even more!

[b]Some of the features of this mod include:[/b]
Re-enhanced glprogs/interaction.vfp Relief mapping shader with BH NG latest technique to increase specular & normal bumpmapping, more relieve, brilliant, metallic and smooth look alike!
Support for both Relief mapping textures & models for D3 Base.
Support for both Relief mapping textures & models for D3XP ROE.
Relief Extreme Shaders will extract some textures from the game data pack and modify them to include depth information. All original files are mantained and you can quickly get back to your original Doom3 installation by deleting the extracted files.
[b]Some changes in this version include:[/b]
Removed the BHNG way to the Relief shaders
Changed to a Prey normal bump mapping/cube maps technique

[b][i]Developer\'s Note:[/b]
At the moment this mod only supports NVidia gfx cards or latest ATI gfx cards that are able to supports OpenGL32 v3.0 shaders, with at least DirectX v9.0c hardware support, but there will be a low-end version for old ATI gfx cards that only supports upto v2.0 shaders soon![/i]







Refer to the readme for more information.
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