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Description "Rewan: 203rd Defense," by RC-1309, is a new version of his previous [url=http://starwarsbattlefront.filefront.com/file/Rewan_203rd_Defense;102189]map of the same name.[/url]
Having not played the original, I'll give my opinions on not just the changes but the map itself as well.
There are a few things I might criticize here. First, if the setting is going to be Hoth, then it should probably be called Hoth. If you're going to make it be some other planet, it would be wise to use some different props, some retextures - something. This is just Hoth everything, right up to the sky (and ion cannon!), and some retextures at least are in order. Secondly, I understand that the effect you want is a ruined or bombed-out area, but I don't know if using odd angles on the props (at least the interior ones) is the best way to do it. It feels odd and disconcerting walking through props placed at odd angles.
In terms of gameplay, there are two issues I see. First, the map is too large with too little going on. Maybe it was just a telling lack of variation in the appearance (in which case it would not necessarily be a gameplay issue), but it felt like there was too much space between one command post and the next. Secondly, there is a huge bottleneck on the bridge next to the Rebels' first CP. If playing as team 1 (IMP or REP), it quickly turns into shooting fish in a barrel once team 2 is stuck back there.
What's good here is - despite the oddity of it - the prop placement in the tunnels looks like it was fairly well taken-care-of; I didn't see any noticeable holes or gaps in between objects. It was also a decent setting, even if it did look exactly like Hoth.
Anyway, if you liked the last version or like what you see here, give it a try.