Stalker - Rebalanced v1.03 Cumulative Patch


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Description
Hey Guys, I wanted to have this patch out by Easter, so here it is. There are things that I am still not happy with, so expect another patch sometime in the future. Keep the comments, suggestions and bug reports rolling in, as this is valuable feedback that I may need for further improvements.

This patch will bring any previous version of Stalker - Rebalanced up to v1.03, simply overwrite all existing files.

[b]V1.03 Change Log:[/b]
Fixes / Features:
- Fixes crash on dead Ecologist body in Red Forest
- Fixed issue of NPCs being over sensitive to enemy presence when in Danger Mode.
- Fixed Gauss Mk2 exploit.
- Balanced out some artifact properties to reduce the exploits caused by having 16 artifact slots
- Adjusted artifact price exploit
- Stalkers now pay less in trade (hopefully fixed exploit)
- "Easter Eggs" are now even more rare
- Further fixes to Widescreen inventory, thanks to Raw's Widescreen Larger Inventory Grid v1.01
- NPCs can now throw grenades, thanks to X-Stream's "Crazy Grenadier" mod.
- Added and tweaked CARRYMOD3 by save
- Further Tweaks to bleeding
- Rebalanced the earlier suit properties
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