Description This mod changes many of the sound effects in the game. It also changes some of the music.
[quote]-New thunderstorm sounds (If you already have Immersive thunderstorms mod,then these are the same ones.)
-New footsteps for player (Same ones that were included in Immersive thunderstorms 1.0)
-New footsteps for NPC's. (Well, i've replaced the default ones, those cover most of the diffrent surfaces.)
-New PDA sounds. (New contact sound. Contact going out of range is now silent.)
-New geiger counter sounds. (recorded from a geiger counter going off scale,so when you reach a really high radiation area, you should start hearing a beep.)
-New detector beep.
-New nightvision sounds (ON/OFF sounds reworked, NV loop is silent.)
-New breathing sound for player.
-New minefield sounds, trigger & explosion. (Included the zone_minefield.ltx, cause the default is using same sound as grenades.)
-All anomalies (except burnt fuzz) now have new sounds. (Springboard, whirligig, fruitpunch and electra.)
-New stancia thunder.
-Breathing of NPC's is replaced with equipment "clatter". (More realistic than that breathing sound. Thanks to johnnythewolf for presenting this idea. )
Diffrent NPC types now have individual equipment sounds. So diffrent NPC's sound a bit diffrent when moving in combat. (You might even learn to recognize them by sound. :D )
-New ambient sounds. (Crickets and boar sounds have been replaced.)
-New main menu music. (Just a song i did inspired by this game.)[/quote]