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Description Well here I am, back reviewing files after a sunny break in Devon of all places, and straight away I'm taken into the 24th century and what promises to be the "fan's expansion pack" for Elite Force 2. [b]Episode 1[/b] from mapper [b]Daedalus[/b] is set on Deep Space 7, Starfleet's new multi-race station, and Munro is here to clear the station of bugs. I mean bit of a demotion from where I'm sitting. Poor guy. But anyway, off he goes. That is pretty much the plot, and it is only barely mirrored in-game. I'm aware that this is supposed to be a beta version, but it feels like less than even an alpha. The mapping is woeful at best, clipping is lacking, most of the characters shoot you despite the fact you are supposedly doing them a favour, I've seen more of the void than I ever wanted to, and even the installation instructions of the ReadMe are plain wrong: you need to install it into base/maps, not just your base folder. This is no PK3 file, and worse off for it.
Whilst playtesting, I ran this map without the supposedly required RPG mod from [i]oberlerchner123[/i]. So many problems, as listed above! Nevermind, I thought, the mod will make some sense of this. I ran this with the RPG mod. I'm not quite sure what the difference was. In other words, there isn't one. And that is a shame, because I genuinely believe that the developer in question is trying to make this work. I encourage him to continue, but there is a long way to go.
Wildly disappointing, and most certainly not fit for release in my opinion, but if you are one of those few Elite Force 2 players, it may give you a bit of nostalga for five minutes.