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Description Stellaris Zero is a mechanics overhaul mod focused around overhauling the internal management aspect of the game. With everything from political parties to pirate empires to redesigned rebellions, the goal is to improve upon the under-utilized systems in the game. Mainly, factions and governments.
Features :
All the vanilla government types have been removed and replaced with just a few new ones. 4/5 of the new government types (democracies, empires, corporations and pirates) each have their own unique mechanics that define them. Democracies must juggle various political parties, while pirates have to raid to survive.
Rebels have been completely overhauled. Peaceful demonstration can turn into empire wide revolution if you are not careful. Civil wars are now major galactic events that can lead to massive wars if foreign empires choose to intervene.
Playable pirate nations that act as safe-havens for criminals all across the galaxy and make their profits by raiding and looting.
A heresy system, where pops can reject the established beliefs.
Pops can escape their empire as refugees, seeking asylum elsewhere. This part of the mod is being implemented into vanilla in 1.5, dang!
Some under-the-hood changes that let pops spread their ethics and let minority species propagate, even late in the game.
Empire ethics can be changed. Democracies and empires have mechanics allowing ethics to shift over time.
A jillion tweaks and bugfixes, most of which I've long forgotten about. Instalacja
Extract archive into �Documents\Paradox Interactive\Stellaris\mod and activate in game�s menu.