Tactix


Box art for Tactix For: CnC 3
Size: 3.7 MB
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Description
This latest edition of Tactix brings back all the upgrades and purchasable power-ups.

NOD:
Decoy Army
Cloaking Field
Mine Drop
Shadow Strike Team
Catalyst Missile
Tiberium Vapor Bomb
Master Computer Countermeasures

GDI:
Sharpshooter Team
Zone Trooper Drop Pod
Shockwave Artillery
GDI Airborne
Orca Strike
Bloodhounds

SCRIN:
The Swarm
Lightning Spike
Reconstruction Drones
Phase Field
Wormhole
Summon Mothership

Super weapons such as the Rift, Nuke and Ion are still missing, but everything else is back and retooled to fit in with the direction of Tactix.

Some of the most significant updates this time around include:
A reworked stealth detection system, encompassing every unit and structure's ability to detect mines, vehicles, infantry and aircraft.
Infantry are now purposeful in the extreme. If they're anti-infantry, they'll do their job better. Likewise anti-light or heavy vehicle infantry, will do their job better.
Oversights including improperly balanced build times, prices, and hitpoints have been addressed.

Balancing, balancing and more balancing!!! As I near the completion of Tactix, I've been doing more playing then actual modding and it's paid off if in terms of balancing. From the cost and health of a mammoth tank, vs the tripod, to the deadliness of the blackhand infantry vs riflemen. It's been looked into.

I'd like to list all the changes this time around but they're are simply too many, and if I tried I'd be leaving something out, so I won't. I do however have a somewhat updated readme file included which reflects most of the changes. If you care to read into it some more, have at it.
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