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Scrin nerfed (They owned before, but not anymore)
Tiberium deadlier to soldiers classes.
Deployed MCV’s significantly strengthened.
Flame based weapons do less damage to tech buildings.
All buildings strengthened against machine gun fire.
Entry level soldier class units are more effective.
High end soldier class units are deadlier.
Neutral Tech Tiberium Silos no longer provide build space when captured.
Multiplayer colors altered. Purples replaced with grey and black.
Scrin:
Build orders tweaked.
Battleships beefed up, again, to justify cost
Seekertank's weapon has smaller projectiles, increased range.
Shield graphics less colorful when looping between clear and opaque.
General weapons balancing across all units.
Shock trooper and disintegrator weapons balanced.
Expansion unit deployed has repair drones, it no longer stealths friendlies.
Growth Accelerators improved.
Planetary Assault Carrier flight height lowered, to correct repair drone bug.
Nod:
Nod expansion unit deployed stealth’s nearby friendlies
Shadow squad and blackhand squad weapons balanced.
Attack Bike adjusted.
Gameplay wise, this is by far the largest tuning of the mod thus far, with every unit being reviewed in one way or another. Major differences between this version and prior ones, are soldier class units which have had offensive capabilities beefed up significantly, and in the right combinations they present a serious threat to any unit. They're still highly susceptible to anti-personnel units, but in masses, they are deadly. Vehicles have also been overhauled in many respects and the “reliance” upon them has been lightened. You probably won’t be very successful if vehicles are the only thing you typically use. Don’t forsake soldiers, they’re cheap and effective units.
Oh and on a final note, there are a lot of enhancements to the particle effects, such as explosions, impacts, and various others. These effects are early tests, and do not represent the final product.