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Description Falskaar�is a mod for The Elder Scrolls V: Skyrim Special Edition, created by�AlexanderJVelicky. Description:
For hundreds of years Falskaar has been inhabited by the Nords, though most of its history from before then is unknown.
For the first time since the party's arrival in Falskaar almost 600 years ago a portal activates deep within the ruins of Mzubthand and the player steps through, arriving in Falskaar. They are denoted 'The Traveler', based on an old prophecy.
"They who arrive through the shimmering wall mark the start of the worst."
What is Falskaar?
Falskaar is a new lands mod that adds an entirely new worldspace to the world. It's accessed by a dungeon the first time, then by boat from then on out. Falskaar's goal was to sharpen my skills in almost all areas around the board, with a focus in level and dungeon design. The result is that there is at least a little bit of everything. There is a new land, places, people, quests, dungeons and more for the player to experience. It adds roughly 20+ hours of content, and favors all types of characters.
Features
An entirely new land independent of Tamriel, roughly the size of 2-3 Skyrim holds.
20-30+ hours of gameplay.
26 quests, including a 9 quest long main story, and 17 side quests! (Along with some unmarked content)
New items including new books, recipes, weapons and armors. (A mix of brand new, and retextured)*
Two new spells and a new shout.*
A bard with several unique new songs.
A soundtrack containing 14 brand new tracks composed by Adamm Khuevrr just for Falskaar, adding more than 40 minutes of new music!
A fully voiced experience, featuring almost 30 semi-professional and professional voice actors and actresses.
* Weapons, armor and spells were not the focus of this mod. As such, do not expect grand things in these areas, they are simple little touches to make everything a bit less vanilla.
Not all quests in this mod blatantly hold your hand. If you seem to be stuck, look around and think through the quest. All quests were rigorously tested for complete-ability, so it's more likely than not that you just have to figure it out without a blatant quest marker telling you what to do.