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Description Always loved the excalibur, and SaBer_Fett's set of Excaliburs just about made my day when it was released, but I always felt the ships were a little underpowered for something so monsterous. With some re-skinning and extreme modifications to the hardpoints, it's now armed to the teeth with 19 high capacity phaser arrays, 10 pulse-quantum launchers and three standard quantum-torpedo tubes. The shields are enhanced too, and I've changed the configuration to a dual-shield generator setup, whereby if one gets destroyed, the other keeps on going. The hull's been massively fortified too, so if you've a low-end PC, you might get a pretty nasty framerate after this thing gets a few holes in it. It'll just keep taking damage far longer than the original, so a that mere 200 foot gash in the hull'll just skip your mind. It's a bit faster too, as I always figuredwith that much impulse engine wumph it should be able to outrun a Miranda class. There are four nacelles,one above and below where the original was set, so to be as canon as possible, and the ship's mass properties have been sorted out so you don't launch into a 70 million kph spin every time a bugship goes all kamakazi.
Oh, one other thing, I used blue phasers for the ship, but I know how much that annoys all you ultra-canon chaps, so there's an extra hardpoint with the orange ones just for you in the "ORANGE" folder.