XCOM 2 Long War Toolbox v.10.0


Box art for XCOM 2 Long War Toolbox v.10.0 For: XCOM 2
Size: 1.07 MB
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Description
This is a mod for XCOM2 that adds a number of gameplay options that players may select in the game's options menu during campaigns as well as a few quality-of-life improvements.

All options are visible in a new OPTIONS menu that appears after you start a new campaign, either following the tutorial or during Gatecrasher. The effects can be toggled during gameplay.

INSTRUCTIONS FOR INSTALLATION

From the zip archive, place the folder LW_Toolbox and its contents into your version of the C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XComGame\Mods folder.

To play:

Check the LW_Toolbox mod in the launcher.

The automatic changes this mod makes includes several options to the squad select UI. They are:

MAKE WEAPONS AVAILABLE: Unequips primary weapons from all soldiers not selected for the mission.

CLEAR SQUAD: Removes all soldiers from the squad.

AUTOFILL SQUAD: Automatically fills any empty squad slots with the highest-ranking available soldier.
In addition, the soldier list UI has been reworked to display soldier stats.

All additional options may be selected in the Toolbox tab in the Options menu (typically accessed by hitting the Escape key). After starting a campaign, open the escape menu, select EDIT OPTIONS; then select the LW TOOLBOX option. NOTE: These options will not be present in the shell, only in campaigns.

The options are:

SET CAMERA ROTATION (degrees): This allows the player to control the increment by which the camera rotates using the rotate buttons and any associated hotkeys.

SELECT DEFAULT SQUADSIZE: This allows the player to set the maximum number of soldiers who can be in a squad. Guerrilla Tactics School bonuses, once completed, will be added to this number. The UI and mission deployment code will will now support up to 12-soldier squads. NOTE: The mod does not balance around any increased squad sizes selected by the player.

DAMAGE ROULETTE: This allows the player to modify the randomness of all weapon damage (alien and XCOM) in the game by a common percentage. Off means the game will use baseline mechanics. The 25% setting means that damage with vary by +/- 25% of the weapon's base damage. This will override any weapon-specific ini settings.

NOT CREATED EQUALLY: This subjects all soldiers to a process that randomizes their initial stats (via a random series of configurable �trades� of stats). This takes effect immediately (even mid-mission). Turning it off reverts soldiers to base stats. The soldiers randomized stats are remembered, so successive turning on and off is not an exploit. This option may be used in the Avenger at any time, or during the first turn of a tactical mission, presuming no one has been wounded. (In addition to creating an easy exploit, toggling a soldier's stats in a mission could kill that solder if they are wounded and trade away some of their hit points.)

HIDDEN POTENTIAL: This randomizes stats when soldiers level-up. Note: Easter Egg special soldiers will not have randomized stats from leveling up.

RED FOG: This enables an option in which wounds affect the stats offense, mobility, hacking and will stats. The player selects who RED FOG affects � XCOM, aliens, both, or none. A few aliens (set in LW_Toolbox.ini) are immune to this, because it would render them ineffective.
USE LINEAR RED FOG PENALTIES (INSTEAD OF QUADRATIC): The default functionality of Red Fog applies penalties in a fashion that light wounds cause very small penalties, while heavy wounds cause much larger ones. A linear application means that the effect isn�t as pronounced � a light/moderate wound causes a greater penalty than the same wound in the quadratic formula.

ALLOW COMBAT AUTO-RESOLVE: This will activate a button in the squad select UI that lets the player automatically resolve a tactical combat with the currently selected squad instead of going on a mission.
Instructions:
Extract into ��Steam\steamapps\common\XCOM 2\XComGame\Mods�.
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