Description This mod introduces real-time lockpicking, hacking, and lock smashing (a.k.a. lockbashing) with melee weapons, guns and explosives. The player also gain the ability to try to pry open a lock. It is highly configurable, as discussed in section 5.
Zumbs Overhauled Real-Time Security (ZORTS) has the following in-game features:
* Lockpicking: Equip the Bobby Pin in the weapons tab, point your crosshair towards a locked object and press attack. Please be advised that picking a lock you do not own may anger the locals.
* Hacking: Holster your weapons, point your crosshair towards a terminal and press 'H'. Hacking a terminal you do not own may cause anger amongst onlookers. Hacking can be interrupted by pressing the attack control.
* Lockbashing: Equip a weapon, point the crosshair towards a locked object and press attack. A lock can be very sturdy, and may require a lot of work before it opens. Be advised that the locals may consider destruction of property a serious criminal offence. The current HP of the container is shown if 'H' is pressed.
* Explosives: Equip an explosive, point your crosshair towards a locked object, and press attack. This will open a menu where you can choose a timer. As it is quite dangerous to be near the explosion when it goes off, it is advised that you vacate the blast radius. This highly dangerous method will likely be considered to be a very serious criminal offence by locals.
* Prying: Equip a knife or a crowbar, point your crosshair towards a locked object, and press 'P' to attempt to pry open the door. This may anger the locals.
* Configuration Menu: The menu can be opened by holstering your weapon and pressing 'P'. The configuration menu allows you to toggle minigames on/of, disable everything but lockbashing, apply the factory (install) settings, apply the default settings, and toggle debug mode.
* In-game documentation: Look under notes in your pip boy for basic instructions.
LIMITATIONS: Only ONE lock can be lockbashed at a time. Bashing at another lock will clear the effects on the first lock unless it has been bashed open. This limitation includes usage of explosives: Only one lock can be mined at a time.