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Description Normally, this mod is designed to be used with SFC2: EAW, but obviously, it\'ll work also with SFC2: OP and (with some exceptions) with SFC1. Of course, if you know how to convert .wav files into SFC3\'s .mp3 files and make them work with SFC3 (I don\'t), these sounds will work out well with SFC3 too. In all cases you should unpack all .wavs and put them into \'SFCSounds.zip\' file with setting \'No compression\' set (additionally if you have WinRAR, you can also set in \'Time\' tab to maintain archive\'s original time).
Ok, now about mod itself: here we have a set of 26 new sounds that, hopefully, will make you little more disoriented and confused when you firstly run the game with this mod installed :)
The complete list of new sounds:
- SHTLdisc.WAV - shuttle launched;
- HIThlhi5.WAV - heavy hull hit;
- MINdisc5.wav - releasing mine;
- amddisc.WAV - AMD\'s fire;
- ppdssta.WAV - plasmatic pulsar device activation;
- TRSport.WAV - transportation/beaming;
- SHraiHyd2.WAV - Hydran raising shields;
- PLSDisc6.WAV - Romulan, Gorn and ISC plasma torpedo;
- MLdisc2.WAV - any other torpedo other than mentioned above;
- HLBdisc.WAV - Hydran hellbore cannon;
- PhGDisc3.wav - Type G phaser shot;
- HITshlo11.WAV - typical light shield hit;
- HIThllo5.WAV - light hull hit;
- expshlg.WAV - large hull ships explosion;
- HETwarm.WAV - HET turn;
- ftrdisc.WAV - fighter launched;
- Ph4Disc6.WAV - Type 4 phaser shot (base mounted only)
- drdisc.WAV - Klingon disruptor shot;
- Ph1Disc11.WAV - Type 1 phaser shot;
- PhaFire.WAV - Type 1 phaser shot (usualy heard when shoting platforms);
- SHraiGor.WAV - Gorn raising shields;
- SHraiGor2.WAV - Gorn raising shields;
- SHlowRom.WAV - Romulan shield down;
- SHraiFed.WAV - Federation raising shields;
- SHraiKli.WAV - Klingon raising shields;
- SHraiRom.WAV - Romulan raising shields.