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Description "ARC mission 1: Endor," by Unit_672, is a fairly average first map.
It's set on Endor, but as with many first maps, it could really be any planet with tall trees - there's nothing shouting "Endor" at me. That's not a huge problem, but it is a point to be made in regards to the fact that the map is pretty generic. It's also probably a little too large - the prop density and space between command posts is a little out of scale. Nothing wrong with the size by itself, but the map doesn't fill the space it uses.
The sky is, as it often is with these types of maps, unchanged.
Conquest is the only mode available, and it's got some issues. The author added a couple new command posts, but one of them doesn't seem to have a capture region at all. Neither of the new command posts was added to the conquest objective, so the game can end before you capture all the command posts (and before reinforcements are depleted).
To the author - I would suggest tightening up the bounds of your map a bit. Make it so that the map feels a little less unnatural (the straight, straight rows of trees) and a little more cramped like a forest often feels. Use foliage on the ground. Add hills, etc. Change the sky, and then you won't have to have those hills on the edge of the map that stick out a little in comparison to the relatively-flat rest of the map. Fix your conquest objective, and make sure that all your modes work 100% before shipping the map.