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Description Mod Home Page:
http://www.daviesh.net/atlasloot_enhanced/
Thank-yous: Too many to list now, but they include Asurn, KKram, k2hyun, sohonmr2, arith, 560889223, Telic, Dan , Pownas and probably more I have missed.
This mod may be freely redistributed and posted online, just please post a link back to this page so show where you got it from
==Stand-alone UI==
Simply type /atlasloot or click the minimap button to view the new UI or to set options
==Drop Rates==
Drop Rates have been included for all instances.
==Enhanced tooltips==
If you have Lootlink or ItemSync installed, you can use tooltips generated by them instead of the default tooltip. I recommend the Lootlink tooltips, they handle data not in your local cache well.
If an item has (no iteminfo) after it you can only get the tooltip via Lootlink or ItemSync. Be careful with ItemSync, it is unstable on items not seen on your server (just the way ItemSync is). Lootlink works a treat.
==Chat Links==
Just shift-click items to link in the chat window. Two modes:
Chat Links Safe Mode: Can only link items without the (no iteminfo) tag. Slight chance of disconnect if you have an item in your local cache the server has not seen for a while, but unlikely.
Chat Link ALL ITEMS: USE AT YOUR OWN RISK. Strong chance of disconnects, especially on items your server hasn\'t seen yet.
==Dressing Room==
Control-click on \'safe\' loot to use the dressing room.
==EquipCompare==
Use of EquipCompare can now be controlled through the options menu
==Use with fixed price DKP systems==
Simply edit the file \'dkp.lua\' using data from localization.en.lua (for the item ID numbers) and your guild\'s fixed price values to allow for DKP values to be shown in the tooltip. The stubs of some Lucifron items have been included to get you started and show you how it\'s done.
==Portability==
Want Atlasloot Loot tables in your mod? Simply call the new function AtlasLoot_ShowBossLoot().
Example: You want to see Lucifron\'s loot attached to you player portrait....
pFrame = {\'TOPLEFT\', \'PlayerFrame\', \'BOTTOMRIGHT\', 0, 0 }
AtlasLoot_ShowBossLoot(MCLucifron, \'Lucifron\', pFrame);
pFrame is an array holding how to display the loot.
pFrame = { anchor point, frame to anchor to, relative anchor point, x offset, y offset }
AtlasLoot_ShowBossLoot has the location of the data, text to be displayed as the boss name and the pFrame.
AtlasLoot_ShowBossLoot( dataID, Boss Name, pFrame)