Description Here you can grab patch 1.5.03 for the DOWNLOAD (aka a digital copy from a service such as Direct2Drive) version of S.T.A.L.K.E.R. Clear Sky. This should patch any version of the game.
[quote][b]General changes and improvements[/b]
MultiSample anti aliasing
Added the possibility of using specialised shelters in a fight
Improved lighting of dynamic objects
Changes in fight balance, now some of the opponents are more difficult
Changes in economic balance
Added secondary tasks
Changed some animations in multiplayer
Improved sorting minor assignments in PDA
Added the ability to communicate with the storyline characters and commanders of detachments, while not removing weapons
Added description of the contents of cache when purchasing information about it
Added additional information in the pop-up hints in the PDA
Changed range of items from traders at some levels
Changed simulation balance of life. (intensity of events, the strength of mutants)
Added the ability to recover belongings after a robbery in the basement at the landfill. At the entrance/exit to landfill now only some money is confiscated
Added awards for entering groups
Changed filtration system messages in the PDA log
Added illumination flares at 'Limansk' and in the 'Red Forest'
Increased reward for the capture of enemy bases in faction battles
Brackets no longer allowed in the names of files for save/load
Added use of localised strings in the game console, chatrooms, etc
[b]
Game fixes[/b]
Game optimised and improved by approximately 5%
Significantly improved overall stability of the game
Fixed saving errors, that lead to crashing the game
Reduced loading times by 10-15%
Fixed crashing bug
Fixed a bug, allowing characters to run with a loaded grenade in their hand
Fixed spontaneous launch of music, turned off in the settings
Fixed bugs in the caches, including incorrect saving and accumulation (disappearance) of objects in the caches
Fixed bug at automatic crashing of a series of buildings, which did not crash
Fixed bugs in some secondary quests
Fixed algorithm of conductors. Now they can bring you in more locations
Fixed bug which allowed the player to become hostile in the Clear Sky faction
Fixed starting position of a player in the transition between locations
Fixed errors in detector's response to the anomaly and artifacts. Detector no longer responds to the artifacts, which it cannot show
Fixed issuing awards at the 'Dept' base
Fixed minor defects in the PDA interface and multiplayer main menu
Fixed bugs that crashed the game when joining the Dept faction
Fixed minor bugs in the behaviour of mutants after death (disappearance of corpses, continued play of animations)
Corrected the appearance of things in boxes that belong to camps
Fixed shooting through trees, including shooting with a machine gun
Improved visual representation of some anomalies
Fixed the appearance of some stalkers from the Freedom faction
Fixed some errors in the text
Fixed errors with inability of improving certain subjects
Fixed a bug which didn't let you use an existing grenade in the inventory
Characters will no longer provide secondary assignments during attack and defence of camps
Some traders were given improved weapons to sell
Added hiding places for the release of Deep Valley
Fixed bug with activation of detector from inventory
Fixed FPS drops in the main menu
Fixed double buffering of supersample
Fixed bug with the PNV effect, which remained after lifting the costume which supports it
Fixed display font in DX10
Fixed bugs with key settings in game options
Fixed command history in console after clearing log
[b]
Multiplayer improvements[/b]
Added multiplayer map "Rambase"
Changed multiplayer balance
Fixed bug with indicator of health while using healthpacks when a player is invulnerable
Fixed bug with the opening of the inventory, when the player died in some game modes
Fixed bug with a pause when client connects
Improved 'Buy' menu
Fixed BattlEye (anti-cheat) support
Improved patching system
Fixed incorrect error message
Fixed bug with moving items into backpack
Changed the first bullet dispersion[/quote]