Commando Realism Mod


Box art for Commando Realism Mod For: Company of Heroes
Size: 238.88 MB
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Description
The newest version the Commando Realism Mod is here to increase your [i]Company of Heroes[/i] gaming experience! This version comes with a number of tweaks and fixes that is sure to maximize the fun-factor of your game.

[b]Some of the features of this mod include:[/b]
Around 60 platoons in total, to call-in and fight with
Weaponry precision for balance and realism: SMGs are dangerous in short ranges, Rifles give support fire, Well set suppression, explosions, correct weaponry, specific coding each weapon to each possible enemy.
Infantry Combats: Soldiers not in cover are high vulnerable to be killed in matter of seconds. Heavy cover and Buildings are the most safe places, Tanks and Halftracks also give Cover.
Tank Combats: Each tank has correct Gun and Armor toughness Data. Tank combats work through penetration and deflection, while a deflection is no damage at all, a penetration should destroy the tank, or depending on the gun, damage or critical states.
Intense Battlefields: The mod is designed for teamplay, this plus the platoon based gameplay, turns the battlefield into Micromanagement specialization, tactics, Resource usage and time management.
Included Halftrack's Realistic Skin Pack
Included LoransKorn Realistic Sound Pack
Included many Custom Maps to play with the mod

You'll start off with an Officer and basic platoons; then you choose a doctrine (Infantry, Armoured or Support), and through the progress of the Game, you will enable new platoons, sent by the commanders, to win the decisive battles of Europe in 1944/45. Each doctrine enables 6 Platoons, unique from each other.


[b]Some of the changes and fixes included in this version are:[/b]
New Global Buildings
Added Suppression and Fear factors
New Small Weapon
Allies:
Airborne Paratroopers (Requires Phase 2 from HQ)
Three Squads, ambush ability
Air Strafe Run
Run Ability -Run faster without shooting or receiving suppression.
Also more vulnerable to be kiled
Axis:
Knights Cross (Requires Phase 3 from HQ)
Ambush Ability
Run Ability -Run faster without shooting or receiving suppression.
Also more vulnerable to be kiled
Suppression Fire -Reduced movement, increased suppression given
Riflegrenade ability can attack ground now
Increased infantry resistance against vehicle's MGs



Refer to the readme for more information.
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