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Description MUG returns, with more map darkness.
Honestly, the map's name threw me for a bit of a surprise. I usually minimize my game and ignore screenshots that are submitted while I'm in the review process, usually to instill such surprise for fun. Expecting some sort of space-themed celestial battle platform or some such, I was thrown off guard when all that I saw was a nice little arena comprised of Yavin textures. It was spacious, open to the elements, and architecturally, was very appealing, despite how much I hate the overuse of Yavin's textures. The essential long-short of the arena is an overlooking structure surrounded by a small moat with some search-lamp torches adorning the corners. I was particularly impressed by the curved grand staircase leading onto the edge of the arena.
Now, since this is still in production, some advice while you work on it:
- The tiles that seemed unearthed from a position had no place they fit into. I would suggest carving in some place where that tile would have fit into so it doesn't seem like tiles were randomly strewn about.
- I'd swap the textures on those boxes. That's usually an elevator platform texture, so it definitely seems out of place with all the stone blocks.
- The path of the water flow...well, the water was flowing period. This moat seemed to have no place to process the water's passage, so one had to ask of the rationale there.
- See what you can do about that backwall connecting the overlook. The repetitive tile texture is definitely not easy on the eye.
Other than that, looking good. I am most eager to see what becomes of the final product =_=
New Textures: Nay
New Music: Nay
Secrets to plunder: Nay
Bot Support: Nay