Council Building BB


Box art for Council Building BB For: Star Wars Jedi Knight: Jedi Academy
Size: 18.1 MB
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Description
Oh goody! Another council building!


This one apparently draws a lot of inspiration from JedicouncilGC/GCX, and it sure shows.

[b]Layout[/b]
I gotta say, the layout for this map was well planned for a council building. Everything branches out from the main hall in a simple, yet nice floor-plan.

Improvements? Bigger. This map needs more places to go.

[b]Brush-Work[/b]
The brush-work on this map is detailed and simple at the same time. Something that can be rather difficult to do at times, so +1 to the Author for that. If a version 2 is made, I suggest adding a few more details, though.

[b]Textures[/b]
The texture-work here is particularly nice. One nice touch that I noticed was the carpet in the main hall. Take a look and you'll see what I mean. Improvements? None, really.

[b]Lighting[/b]
'Tis a well-lit map, but there were one or two spots that could stand to have a few extra lights in it.

[b]Gameplay[/b]
Overall, this map is best enjoyed by the dueling, chataholic, racing, RP'ing, and Lugormod communities. And maybe movie groups as well.

[b]Notable Features[/b]
Racetrack: Bespin at night, in-depth background, twisting track, start/finish, swoops, and a barrier for the pre-start of the race. What more could you possible need?

Council Room: Seats your leaders. All it needs is a secret or two. :P

Obstacle Course: It's like dodging trip mines, but without the blowing up part. Nicely done.

[b]Secrets[/b]
THE SECRETS ARE AS FOLLOWS:






Just kidding. I'm not THAT nice... Averus might be, but not me. :P

Seriously though. It's clear that the author put some real effort into hiding the secrets. Bayoon, for making secrets that have proven difficult to find without cheats, you get a [b]cake[/b]

~Crazy

New Textures: Yes
Bot Routing: Yes
New Shaders: Yes
New Music: No
Gametypes: FFA, TFFA
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