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Description version: v. 1.10MAJOR: - Completely revised technology system - Revised buildings to fit the new tech system - Added a Raiding and Loot system - Revised the Religious Authority system, with Holy Sites for all religions - Major rivers, navigable by Norse Pagans - Norse pagans can prepare invasions - Pagans and Zoroastrians can take concubines - Multiplayer should now work between all three platforms (Windows, OSX and Linux) - Added new "The Mongols" bookmark set in 1220 - Added the County and Duchy of Amalfi (merchant republic) - Added "Steppe" terrain INTERFACE: - Revised many shields, courtesy of Txini - Added court search option to character finder, which lists only characters in your court - Can now mark characters as special interest from the character view - If a character of special interest dies, they will now be removed from characters of special interest - Landed characters of special interest who die will now pass on their special interest status to their heir - Dead spouses are now shown with the old previous/next spouse buttons - Updated the tutorial - Outliner: Clicking a family palace now opens the republic view - Republic View: Fixed a glitch with the trade post limit tooltip - Character View: Landed councillors and foreign prisoners are no longer listed under your court tab - Succession View: Added some religion specific death texts - Ransom Prisoner now works when you select the prisoner through the normal interface too - The "Ask to Ransom Prisoner" interaction no longer shows up when it should not - Diplo View: Fixed a glitch with the prestige from marriage icon - Diplo View: If arranging a marriage in your own court, the female will always be regarded as "your" party, for correct prestige - Bulgarians now use western slavic graphics instead of eastern - Can no longer see the Release Prisoner interaction if the prisoner is not yours - Can no longer see the Exile Prisoner interaction if the prisoner is not yours - Fixed a glitch with white text in the tooltip for the 'religion_authority' effect - Fixed bug with missing sound 'transferregimentship' - Event spawned regiments now have names - Added delayed tooltips to explain tribal and titular titles in the Title View - Fixed a refresh issue with on-map province names - Fixed a refresh issue with on-map CoAs - Fixed some trigger tooltips - Fixed several issues with missing parameters and wrong strings in succession marriage and betrothal interaction texts - Fixed a misleading tooltip in independence faction revolter war score - Revised some message categories to get the correct event window frames - Improved the tooltip on the diplo relations map mode - The cultural title names are now updated correctly even before you start a game - Adjusted diplomatic colors in Scandinavia - The Polish counties now all have reddish political color instead of bright green - Improved the create and usurp title tooltip so it shows more info even if some requirements are false GAMEPLAY: - Fixed multiple crash issues - Fixed some "out of sync" issues with multiplayer - Some further speed optimizations - Liege levies now have 0 morale when raised - Bastards may now marry normally. If they have children, they will start a new dynasty. - Birth rates have been reduced a lot - Independent dukes of certain cultures are now called kings (of "Petty" kingdoms) - You now need more than 50% of the de jure counties to usurp or create a title - Added a special event for the rise of the Shi'a Caliphate - Increased the max distance to hire mercs - You are now allowed to switch commanders if no crown law applies - Reworked the penalty for overrunning your max demesne size so it does not crush small demesnes completely - Prisoners who are close relatives to the main participants are now automatically released after a war - You now only get a "mercy" opinion bonus with your vassals for releasing a vassal ruler - Fixed a bug where mercenaries would sometimes be raised in a wasteland province - Fixed a bug where the military view sound would play repeatedly if window was kept open - Catholic Holy Orders will no longer fight other Christians unless they are a heresy of Catholicism - Fixed a bug where the 'Chancellor is looking at my wife' event had a 99%+ chance to fire each year. - Revised many cultural first names - Only Christian prelates care about traits like Chaste, Celibate and Lustful - Demand Conversion now also converts the court of the recipient - Revised Gavelkind succession to work better and be smarter about titles that characters already hold - Prevented Gavelkind exploit where you could grant your oldest child and heir extra titles before succession - Fixed a bug where you were allowed to send off imprisoned children to be educated in other courts - No longer able to grant honorary titles to vassals of vassals that are currently in revolt - Made the events where people claim they would make a better councillor rarer - Fixed a potential problem with Patricians moving to another court for no reason - Primogeniture: Fixed a bug where living mothers could inherit ahead of younger sons - Increased the minimum religious authority required to ask for invasions and excommunication - Vassal religious heads can now grant the invasion CB - Fixed an issue where you would vassalize the pope in wars over Rome if he had minor holdings there - Fixed a bug where the laws would not always get updated along with the government type - Increased the chance of getting the inbred traits - Fixed a problem with laws not being validated on religion change - Most randomly generated men now start out lowborn - Tweaked dynasty name generation for newly landed Lowborn characters - Improved choice of exile for married characters - Shared revolter occupation war score now works when the liege is the attacker too - Corrected the region around the Aral Sea - Added a duchy of Samarkand - Fixed a bug with the surrender effect of Holy Wars - Posthumously born children of Doges no longer get a claim on the Republic - Fixed a bug where the presence of live Zoroastrians in the game would mess up various Mongol events - Fixed a glitch where newly activated titles could be labelled Theocracies - Can no longer offer vassalization to someone you have granted independence - Moved the duchies of Tabriz and Azerbaijan de jure into the kingdom of Persia - Added an event where powerful vassals can choose independence after a successful Decadence invasion - Added an Empire of Italia - Added de jure Empire of Tartaria - Added de jure Wendish Empire - Added de jure empire of Carpathia - Added de jure empires of Mali and Abyssinia - Gave the Pechenegs a kingdom tier title - The kingdom of Italy is now a de jure part of the HRE in 1066 - Outsiders can now ask to join "other" claimant wars - Added a Muslim Caliphal subjugation CB, much like the pagan one - Simplified and improved the Tribal Invasion CB - Tribal titles can no longer de jure assimilate duchies and kingdoms - Tribal titles are now destroyed if held by someone with normal titles of the same or higher tier - Added a number of tribal tags, mostly intended for the 867 start - The event "Comet Sighted" can now actually fire - Fixed an issue where counties and minor baronies could given a null holder - Fixed some issues with the outcome of claimants getting king+ tier titles - Fixed an issue with the outcome of usurpation and grant title event effects for the primary title of a holder with multiple highest tier titles - Fixed an issue with newly activated titles getting the wrong government type - Non-pagan Temple type characters no longer inherit claims - Added new ambition: "Become King of X". Cannot be cancelled. - No longer allowed to land eunuchs with feudal holdings - Fixed a bug preventing a complete victory against a landless enemy with only fleets - Blocked the whole event chain leading up to bastard children for muslims - Added vassal Opinions of a liege who lets a guardian of the right or wrong culture educate their heir - Fixed a rather bad error in combat with the defensive religious bonus - When the primary title is taken from a Caliph, the Caliphate should now go with it if the taker can hold it - Fixed some bugs with the creation triggers for the Sunni and Shi'a Caliphates and the Latin Empire - Higher tier bishops are no longer generated with dynasties either - Now allowed to pick a lowborn character to play in the lobby, if he will get a dynasty as soon as the game starts - Added Bolghar and Khazar cultures - Fixed a bug with culture-less holders being created for baronies that had had a scripted holder before being taken out of circulation - Gave the Volga Finnic tribes some new duchies - Added two now cultures: Mordvin and Samoyed - Revised province cultures in the Finnic areas - Added an Avar culture - Independence faction leaders are no longer imprisoned on white peace - Added creation condition to the kingdom of Hungary - Reshuffled some de jure provinces around Lithuania and created the duchy of Grodno - Fixed a bug with regnal numbers and moving back in history past the first holder of a title - No longer allowed to grant independence to de jure vassals of your own religion - Inactive titles no longer get holders automatically until explicity activated - The Holy Orders are now properly deactivated with no rulers until they appear - The Mongols are now properly deactivated with no rulers until they appear - The Aztecs are now properly deactivated with no rulers until they appear - Open Elective realms now only get Lowborn rulers and courtiers - The arriving Mongol Khans are now Batu and Hulegu - Fixed a bug with dead Caliphs no longer being styled "Caliph" - Fixed a slight bug in the claimant faction ultimatum decision - Split the Swedish county of Smaland and adjusted the history files - Added the county of Bar (split from Verdun), with history courtesy of Voy - Fixed some issues with the trigger 'revolt_risk' and made sure it's used correctly everywhere - Added Slavic Pagan religion - Added some more straits to R�gen and the Western Isles - Made Venice a single county de jure kingdom - Cut the strait to Venezia - Adjusted the Nubian region de jure - Adjusted culture and religion history in Cilicia - Moved c_viviers (Vivarais) from d_toulouse to d_dauphine - Slightly adjusted the border around Uppland, V�stmanland and G�strikland - De jure change: Sarpa to Azov and Kasogs to Alania - De jure change: Portucale to Portugal - De jure change: Hedmark to Ostlandet - De jure change: Foix to Toulouse - De jure change: Nice to Provence - De jure change: The kingdom of Wallachia no longer part of the ERE - De jure change: Armenia Minor to Anatolia and renamed "Cilicia" - De jure change: New duchy of Jazira - De jure change: Al Bichri to Syria - De jure change: Cut the Duchy of Oxford. Gave its counties to Essex/Bedford and Hwicce/Gloucester. - De jure change: Qwivir to Hamadan - De jure change: Dailam to Tabaristan - De jure change: Bjarmia to Perm - De jure change: Tyumen to Cumania - De jure change: Aktobe to Cumania - Increased the Permian province sizes for aesthetic reasons - The Pomeranians are now Slavic Pagans - 1066: Fixed a bug with the county of Pavia - Changed name of Maghreb culture to Berber - The names of Interesting Muslims should now be displayed correctly - Dead sons should no longer participate in Family Feuds - Added title history for the Byzantine Empire going back all the way to Augustus - Added Saladin as an Interesting Character in "The Third Crusade" bookmark - Added Khagans Batu and Hulegu as Interesting Characters in "Rise of the Hansa" bookmark - Added Wikipedia links to numerous characters - Adjusted position of Reykjavik on the map - Fixes to the Von Sayn dynasty - Added unique council titles for Greek rulers - Baldwin V of Jerusalem now has the correct dynasty - Province owners will no longer burn down Trade Posts belonging to a vassal's vassal - Added missing Sayyid trait to Ummayad characters - Alexander Nevsky now has some scripted traits - Ezzelino III da Romano now has some scripted traits - Friends and Rivals events should now be a bit more common - Added Margraves of Susa - Various changes and fixes to several Welsh characters - Corrections and additions to House Maelienydd - Additions to House of Mathrafal Powys - Fixes to the Trpimirovic dynasty - Character 455520 is no longer female - Gaston the Crusader no longer gets his nickname on birth - Additions to the de Holland dynasty - Fixed issues with later Ylving monarchs - Various fixes and additions related to Ida von Cham - Bahri Sultan of Egypt's children now have the correct culture - Ramiro Garc�s now has Basque culture - Added additional holders for the Bishopric of Roskilde - Fixes to the de Rethel dynasty - Added Tewdwr dynasty, precursors to the House of Tudor - Fixes to the marriages of Frederick Barbarossa - Added the bastards of Henry Beauclerc - Added missing wife and sons of Herluin de Conteville - Graphical updates to many coats of arms - Changed traits of Caliph al-Mustansir - Fixed the names of some English characters - Added King John's missing children - Fixes and additions to the af Muns� dynasty - Additions and changes to the de la Pole dynasties - Various changes to Nizam al-Mulk - Gyda Eiriksdottir now has the correct father - Fixes and additions to the Yngling dynasty - Fixed and additions to the Capetian dynasty - Tiborg de Provence now has the correct father - Fixes and changes to Stephen of Blois' family - Added missing marriage to Welf Guelph - Changes to Boleslaw II the Bold and his close family - Ho�l of Nantes is no longer lowborn - Hugh 'the Red' de Sully now has his own dynasty - Burgonde de Bachaumont is now properly female - Fixed a bug with event 248 for unlanded characters AI: - Tweaked military AI to be a bit smarter - Fixed a bug where the AI would disband Holy Orders even if they were fighting religious enemies and could afford them - Will no longer attempt to use Holy Orders to siege enemy provinces of the same religion - Muslims will now make use of Holy Orders when fighting other Muslim faiths - A bit more focused on de jure grants - Will not create claimant factions for the parents of the current ruler - Fixed a bug with Patricians not educating their children - More careful about raising Crown Authority to the highest levels - Electors will now tend to vote for other dynasties if the reigning one is too powerful in the realm - Adjusted title revokation acceptance for baron tier characters - More nasty plots against overly powerful dynasties - Likelier to start and join claimant factions against overly powerful dynasties, if the claimant is of another dynasty - Fixed an issue with nominations for Catholic Bishoprics - Emperors will now sometimes destroy held kingdom titles - Will now often join claimant wars pushing their claim for some title - Tweaked marriage chances between pagans - Tweaked title creation/usurpation for tribes - Smarter about fabricating claims - Improved choice of "assimilation culture" - Tweaked guardian selection while desiring to assimilate into the local culture - Fixed some DoW targetting issues - Certain religions are now more passive, some more aggressive - Tweaked opinion effect on DoWs - Fixed an Elective voting indecision issue - Snappier about picking an ambition - Will be less stubborn about marrying for an alliance if it has no valid player successor - Fixed a bug where it could dismiss special event spawned troops - Will now prioritize recreating destroyed religious head titles - DoW prio to tribes so they will try to take their de jure kingdom - Will not offer to join holy wars to defend someone in another region (overseas), unless it neighbors them somewhere - Will do more actions towards its vassals even while at war - A bit better at handing out minor titles - Fixed a bug where non-patrician baron tier vassals would always say yes to all diplomacy - Will not pose claimant ultimatums while the claimant is fighting a war together with the liege - Will save some of its state so it can be more consistent after reload MODDING: - Added system for excluding use of inappropriate names for religious reasons - Added religion_modifiers, these are temporary modifiers to a religion's MA score - Added scripting commands add_consort = x and is_consort = yes/no/x - Added 'consort' event target - Added 'christian_opinion' to traits - Added 'christian_church_opinion' to traits - Added 'zoroastrian_opinion' to traits - Disabled the character history command 'give_job_title' (use an effect instead) - Added trigger 'dynasty_realm_power' - Added console command: init_laws [title] - Exported FERTILITY_BASE_MULT to defines - Exported many values to defines - Added 'spawn_fleet' effect that can match characters - Traits can now be marked as religious, which will clear them out if a character changes religion - Added dynasty flag 'used_for_random' - Fixed a bug with the 'controls_religion' event trigger - Added parameter 'disband_on_peace' to the event effect 'spawn_unit' - Event spawned sub units can now be marked as not inheritable (cannot_inherit = yes) - Added safeguards to prevent strange crashes when trying to add non-existent temporary modifiers - Added 'adjective' event effect - Tweaked the 'set_name' effect so that it can reset title names - Added trigger and effect 'any_consort' - Added effect 'random_consort' - Added title history commands 'name', 'adjective', 'reset_name' and 'reset_adjective' - Event effects can now be run in title history as well - Added 'insert_title_history' event command' - Added event effect 'cancel_job_action' - Added event effect 'remove_holding_modifier' - Added event effect 'refill_holding_levy' - Added Casus Belli type flags 'apply_short_occ_mod' and 'apply_short_occ_mod'. These control whether or not the "Recently Conquered" and "New Administration" holding modifiers are set on victory. - Added an 'aggression' field to religions (AI parameter) - The 'create_character' effect now correctly defaults to 'dynasty = random' - Added event effect 'make_primary_title' - Fixed some minor issues with the triggers 'higher_tier_than' and 'lower_tier_than' - Fixed a bug with the 'de_jure_vassal_or_below' trigger - Fixed an issue with the effect 'usurp_title_plus_barony_if_unlanded_and_vassals' vs holders with multiple kingdoms - Added 'can_cancel' flag to character ambitions - Added trigger 'attribute_diff' - Added trigger 'is_reformed_religion' - Fixed some issues with trigger 'is_parent_religion' - Fixed an issue with decision scripts and very low likelihoods - Can now specify 'used_for_dynasty_names' in landed titles - Added trigger 'holy_order' - Fixed a bug with "religion" change at a certain date in the character histories - Exported SHORT_REIGN_OPINION_MULT to defines - Added a 'short_reign_opinion_year_mult' field to religions that can override the define SHORT_REIGN_OPINION_MULT - Added trigger: num_culture_realm_provs = { num = X culture = [tag/target] } - Added trigger: num_religion_realm_provs = { num = X religion = [tag/target] } - Added "Killer" character text promotion - Added "GetSonDaughter" character text - Added Alert: ALERT_PLANNING_INVASION - Added Alert: ALERT_ENEMY_INVASION_PLANNED - Added trigger: preparing_invasion = [yes/no] - Added event target: invasion_target - History: Added proper working support for removing holdings - Individual dynasties can now be overridden by mods without replacing the whole file - Exported define PAGAN_HOME_SUPPLY_MOD - Added 'defensive_attrition' to religions - The creation trigger on landed titles now has the title itself in the FROM scope - Added trigger 'any_previous_holder' - Death and birth dates in character history files now only use the outer date. (Ignores the X in "birth = X") - Added trigger 'relative_power' - Added 'piety_cost' and 'prestige_cost' to casus bellis. This means they are visible to select even if you currently don't have enough Piety or Prestige. - Added 'match_min' and 'match_max' parameters to the 'spawn_unit' and 'spawn_fleet' effects - Added 'female_temple_holders' field to religions - Scripted in a 'allow_distant' parameter in CBs - Added on action 'on_siege_over_winner' - Added PREVPREVPREVPREV scope (does not work everywhere) - Added 'GetFatherMother' parameter to text