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Description version: v. 1.101MAJOR:- Added a "Retract Vassal" interaction- Disallowed destruction of non-titular titles under GavelkindINTERFACE:- Added lots of portrait fixes from the "CK2 Portrait Fixes" mod by zebez- Adjusted the random CoA colors and color choices- Scripted a lot of CoAs for various dynasties- The CoAs of titles named after a dynasty now match the dynasty CoA- Bishops no longer wear pope hats, but the pope does- Livonia now has the correct pagan flag- Buildings requiring a coastal province now show up in the tech tooltip even if the capital is not coastal- Fixed some tooltips in the settlement view not showing building levels with the name- Nicknames are now shown for heads of religion- The 'Grant Independence' action is no longer even shown if the recipient is not your vassal- The 'Prepare Invasion' action is now shown but grayed out if you are at war with the recipient- Added missing Bektashi religion description- Endgame screen now shows correct score for characters- Added missing name of the Reformed Aztec Church title- Tweaked the religion colors to make them more distinct- Corrected some event text typosGAMEPLAY:- Norse Pagans can no longer employ the coastal conquest CB against other pagans (neighboring counties can still be taken though)- The Subjugation CB can now only be used once per lifetime instead of every 10 years. (Unless you have the 'Become King' ambition.)- Characters with the "Become King" ambition and access to the subjugation CB can no longer move their capital out of the de jure kingdom- Subjugated rulers of another religion now get a smaller opinion bonus vs the winner, lasting for a shorter time- Fixed a bug with many vassalizing casus bellis where the target's own counties would be seized when they should not be- Tengri Pagans are now limited to Agnatic succession- The Jomsvikings now reform if the Norse reformation takes place- Fixed an issue where the primary heir under Gavelkind would not inherit the capital county- West African pagans can now also raid- Lowered the spawn rate of TOG rebels by 20%- Added the "Ghanan Band" mercenary company- Slavic, Baltic and Finnish Pagans now get a bonus to their levy sizes, at the cost of their garrison bonus- Fixed a problem with the decadence invasion event- Fixed a bug with decadence revolts ending strangely on the attacking ruler's death- Court Chaplain job events no longer restricted to men for pagans- Made the Chancellor job to improve relations more effective- Mercenary ships will no longer spawn in major rivers- The Viking trait can now only be gained by adults- Heirs returning from the Varangian Guard to take the throne of their dead father can no longer get the same event twice- Piast the Wheelwright and his son are now of the Piast dynasty- Pagan festivals can now only be held in summer as intended- City Shipyards now produce slightly more galleys than their Castle and Temple counterparts- Fixed a bug where banishing landed vassals would not take all their titles- Under Gavelkind, your oldest son will no longer ask for titles- Added additional names and dynasties for Roman characters created in the Ruler Designer- Added an earlier king of Ireland to make Irish liberation revolts possible- 867: Strengthened the coastal Baltic, Slavic and Finnish tribes with better Holdings- 867: Slightly strengthened the initial forces of Ivar and Halfdan- 867: The Karling kingdoms are now on Agnatic succession- 867: Moved Uglich from the Meryas to the Vyatichi- 867: Byzantium is now properly on Primogeniture, not Gavelkind- 867: The Duchy of Meath now exists, called "Tara" by the Irish- 867: Made some important vassals to the King of Italy Italian culture to prolong the survival of the culture and ensure more internal troubles- 867: Adjusted the initial political and dynastic setup among the Baltic tribes to make them more resilient- The vassal opinion for free investiture law now correctly only applies for Catholics- Build cost and time is now affected by your capital tech, not the average tech in your realm- Ignoring pagan defensive attrition is now controlled by your capital tech, not by the average tech in your realm- Own fort level no longer affects ability to navigate major rivers- Tweaked the AI bonuses on Hard and Very Hard difficulty settings- Successful non-claimant adventurers are now known as "the Conqueror"- Fixed a bug with weird dynasty names for the commanders of Liberation rebels- Castrating or blinding a prisoner now removes the righteous imprisonment cause when they are released- The ambition to gain a council position now only increases a skill the first time it is successful- The generic Pagan religion now has a description and holy sites- Added the Hellenic religion- The events when certain cities are sacked now properly trigger for the Mongol Empire- The event when you raise a runestone as a zealous Reformed Norse character no longer treats you as a Christian- Captured Rebel leaders now have a "Broken Spirit" modifier, making them pretty useless- Fixed a bug where Gavelkind could produce republics- Fixed a general bug with multiple kingdom inheritance that could produce republics- The decision to create the Kingdom of Leon now makes it a de jure part of the Empire of Hispania- Trade posts are no longer counted towards the Prepared Invasion realm size limits- Fixed a bug with being able to semi-grant invalid duchies and kingdoms to your heir under Gavelkind- Heathen priests can now inherit titles- Mayors and heathen priests will now marry if they are heirs to other titles- Lack of Piety rumor event now only triggers for Christian lieges as intended- Trade post garrisons now give less retinue cap increase- Moved the counties of Loon and Julich from de jure Cologne to Luxemburg- Technology points are now gained by own demesne when containing buildings that give technology points- Baltic cultures can now also form the Wendish Empire- Finnic cultures can now also form the Russian Empire- Finnic cultures can now also form the Scandinavian Empire- North Germanic cultures can now also form the Empire of Britannia- 867: Greater Poland is no longer a republic after a resign- Norse Patricians are now correctly on Seniority successionAI:- Will not convert to Norman culture if in a huge Norse empire- Higher prio on building temple towns- Adjusted propensity to backstab brothers of the faith who are primary parties in holy wars- Behaviour is now affected subtly by the difficulty settings- Tweaked max field army sizes a bit- Will not agree to concubinage for title claimantsMODDING:- Exported BASE_REVOLT_CHANCE_MOD and TOG_REVOLT_CHANCE_MOD to defines- Added a 'can_appear' field to dynasties to prevent for example the Seljuks from appearing before their event