Dins Curse Beta Patch 1.022 (Windows)


Box art for Dins Curse Beta Patch 1.022 (Windows) For: Dins Curse
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Description
A new beta patch for Din's Curse has been released. This patch has a lot more fixes and balance changes. Read below for the complete changelog.1.022
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* increased initial thunderbolt damage, decreased damage per level, and now is effected by lightning mastery
* inferno damage now goes up 10% extra per level (DemonWar) (DeathKnight1728/alstein)
* now get a chest reward for solving 100 wave invasion (DemonWar) (DrShock)
* made solve quest menu a bit bigger to fit text better
* decreased slice time from 1.65 to 1.3 (DeathKnight1728)
* now blood rage lasts 0.5 seconds longer per level (DemonWar) (alstein)
* increased shield bash damage bonus from 0.2 to 0.3 (alstein)
* increased zeal starting damage mult from 0.2 to 0.6 and starting crush from 0.25 to 0.5 (alstein)
* changed cure poison to effect poison, acid, and fire (alstein)
* changed cure poison name to cure
* decreased champion reuse time from 120.0 to 90.0 (alstein)
* increased cleave damage mult per level from 0.125 to 0.135 (alstein)
* increased initial Savage Strike damage mult from 0.5 to 0.6 (alstein)
* revenge now works on crushing blows and deep wounds also (alstein)
* increased retaliation damage mult per level from 0.05 to 0.25 (alstein)
* caltrops ReuseTime now descreses 1 sec per level (alstein)
* thief concentration skills are now linked (alstein)
* feint adds some crushing blow chance also now (alstein)
* spot vulnerability now also gets 0.03 deep wounds mult (alstein)
* ice armor now lasts 10 more seconds per level (alstein)
* increased critical strike damage per level from 0.2 to 0.25 (alstein)
* now reusetime and buff time for flame blade increases 3 sec per level (alstein)
* increased permafrost initial attack speed slow down from -1.0 to -2.0 (alstein)
* decreased Magic Shield ReuseTime from 180.0 to 120.0 (alstein)
* arcane drain damage now goes up 5% extra per level (alstein)
* changed arcane swarm & lightning swarm text to note that damage specified is per projectile (alstein)
* increased marked for death initial debuff (alstein)
* charge ReuseTime now decreases 1.5 per level (alstein)
* fixed shield blast/shield sweep so that it stuns
* decreased Blood Sacrifice damage per level from -2.0 to -1.5 (DemonWar) (DeathKnight1728/alstein)
* increased multishot damage mult from 0.1/0.05 to 0.15/0.15 (Nobear/Nomad_Soul)
* fixed EvidenceWarAgainstTown not being localized correctly (DemonWar) (Bluddy)
* now standing in water gives you a fire resistance bonus (DemonWar) (Max_Powers)
* increased size of each donation, also moved mult to database (DemonWar)
* added test_stressActivities (DemonWar)
* clicks on the NPC menus will no longer go through if not on a button (ZeoZark)
* fixed rain chat (Bluddy)
* decreased food/drinks per point cost from 0.3 to 0.27
* gambling, seedy, and misery world modifiers now change the world more (DemonWar) (tacitus)
* marked some more quests that lead to town attacks as HighStress (Crisses)
* now only normal townspeople can solve quests (Nim)
* decreased armor calc parms from 27/54 to 25/50 (will make armor absorb more damage)
* decreased monster armor per level from 8.0 to 7.0
* added 2.5% inflation to Regeneration and increased its duration by a minute (Max_Powers)
* deep thought now adds 2 magic resistance per level (DeathKnight1728)
* gouge now gets a 5% damage bonus per level (DeathKnight1728)
* changed save version to 101
* donation bliss gets harder and harder each time (per person) (DemonWar) (Bluddy)
* ? and ! minimap icons now get suppressed if npc is in combat (Bluddy)
* changed protocol version to 18
* fixed damage type on flaming arrow, poison arrow, and shock bolt (Arjun123)
* increased rylor damage a little (DemonWar)
* increased rylor bull health and damage a little (DemonWar)
* increased winged rylor speed some (DemonWar)
* increased vortar solider health and armor some (DemonWar)
* increased vortar guardian health some (DemonWar)
* decreased bow strength requirement per level from 2.0 to 1.5 (m0stly_harmless)
* decreased dagger dexterity requirement per level from 4.0 to 3.5 (m0stly_harmless)
* decreased mace strength requirement per level from 4.0 to 3.0 (m0stly_harmless)
* paladins can now use swords (m0stly_harmless/alstein)
* blight now has a 5% inflation on its damage (m0stly_harmless)
* gut now has a 5% inflation on its damage
* changed Freezes target to Freezes/Stuns target (m0stly_harmless)
* increased Adrenaline speed change from 0.1/0.05 to 0.15/0.1 (Max_Powers)
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