Dins Curse Beta Patch 1.024 (Mac)


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Description
A new beta patch for Din's Curse has been released. This patch has a lot more fixes and balance changes. Read below for the complete changelog.1.024
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* improved ground textures in Menace Mausoleum
* added Demon War credits (DemonWar)
* higher level monsters no longer get higher chances of critical hits
* fixed smite duration (Bluddy)
* changed max stack on fires to 1 so they are a bit more consistent in damage
* changed clothes on mage characters on new character screen to look higher level like other characters (Chumpy)
* fixed a block incorrectly marked as a special room in Frantic Pit (Evander)
* added text to specify shock bolt's stun chance (bushwhacker2k)
* chaos lord's fireballs no longer homing (Evander)
* now only get tornados in town when there is a weather machine (DemonWar)
* increased tornados from weather machines from 0.02 to 0.025 (DemonWar)
* moved right click ui to side of the screen in widescreen mode
* moved event text ui to side of the screen in widescreen mode
* moved player ui to side of the screen in widescreen mode
* increased mana needed per level of most skills
* changed protocol version to 20
* decreased zeal mana per level from 2 to 1 (Srulz)
* decreased gaseous form mana per level from 10 to 0
* added a randomize button on new character screen (randomizes name, class, and options) (Trelow)
* once a trap goes off from a chest/door the trap info updates (Manumitted)
* fixed Wampir Whacker spelling (Manumitted)
* moved arrows for right click slots to align with bottom slot
* Sven's Falchion really is falchion now (Valgor)
* added RoyalBlue/Blue to vbulletin export stuff
* moved stashes a little farther apart in one town (Manumitted)
* fixed a collision issue in crystal cave (DemonWar) (Arjun123)
* changed gas leak explosions to fire effect and fire damage (Manumitted)
* no longer show random armor/weapon reward if vendor intends on selling it (Manumitted)
* now players get 0.1% magic crushing chance per dexterity (Bluddy)
* added 0.75 strength required per level for cloth armor
* added 1.0 strength required per level for leather armor
* now PowerGainX commands work with per level stuff also (Bluddy)
* now longer status effect icons will blink when they get below 5 seconds left (Evander)
* fixed obelisk effects not lasting the correct amount of time (Aet/EternalChampion)
* increased defense magic modifiers from 1.0/0.4 to 2.0/0.8 (Manumitted)
* spider's can no longer jump when they can't move (Manumitted)
* added magic chests (always locked, all items are destroyed if chest is destroyed) (Bluddy)
* fixed of Religion spelling (Caal)
* fixed time display from midnight to 1am (Caal)
* moved the equipment screen some so that it wasn't overlapping the secondary use slot bar (stubbie)
* shields now have durability (will only effect new shields) (Maledictus)
* fixed some effects not going away correctly when player changes shape (spacehog)
* added MinCharLevel support to skills (for modders not main game) (Bluddy)
* changed frost nova and fire nova procs to come from enemy not self (Manumitted)
* added ui_showSimpleTips back into game options
* now turning off show simple tips also hides empty - can put any kind of item here tip (Maledictus)
* fixed system picking up zip files multiple times
* fixed being able to start a high level world with a new character after loading a high level character (Baki)
* fixed imps not moving sometimes after being resurrected (Pyro)
* now get rid of object if you fail a trigger quest (Caal)
* now non moving enemies doesn't effect rescues
* increased critters during infestation a bit more (DemonWar) (Crisses)
* demon mastery now gets 4% health boost (DeathKnight1728)
* hopefully fixed is guarding 's treasure issue (DemonWar) (Nim)
* fixed demonic control on stationary monsters (DemonWar) (Crisses)
* changed a ton of npc dialog (Bluddy)
* moved companion ui to side of the screen in widescreen mode
* randomized hunger a little bit more (DemonWar)
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