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Description Hot on the heals of v0.11, Revolucion09 has released an updated version that comes coplete with a number of changes and fixes...all designed to increase your [i]Company of Heroes[/i] enjoyment.
For those of you that need a refresher in what this mod is all about, Revolucion09 is one of those gamers that like to play something that is a little different from the norm, so when skirmish maps started to loose there lure, he began work on a new mod that changes the basic gameplay and enhances it, with the hopes of creating a more addictive and fun game!
[b]Some of the features that this mod has taken on are:[/b]
Squad Sizes Increased, Changed their orders on Buildings, changed their Veterancy Values and Differences (Now Tanks don't "Increase" their damage if they're higher ranked, but they will move more
efficiently on roads or have a better accuracy)
Added features and enhancements to focus the strategy of players into the combat, and not much about resources, upgrades or buildings
New Squads that give weaponry and tactic variations
Squad upgrades to keep some elite squads for your self
Intensity of game increased maintaining balance
Weaponry enhanced for realism (for example M1 Garand fires like a semi-automatic rifle and not like bolt-action, or MP40 being dangerous at short ranges)
Sight and Weapon ranges increased (tanks now don't fire up to 20 meters)
Tank Penetration System: Health bars on tanks are now useless, since a single fire may penetrate armour
And more!
The Enhanced Warfare Mod will offer an interesting change from what is currently available; Let the anticipation of a whole new [i]Company of Heroes[/i] experience take hold and start your download now, and be prepared for the adventure that awaits.
[b]Some of the changes in this version include:[/b]
Adjusted Accuracy of tanks against moving Infantry
Increased Base Fuel Income for all Players (as Tanks are easly destroyed sometimes, they should be more in the battlefield)
Reduced Infantry Upkeeps
Increased AI's capture rate in early game
Forced AI to do some tasks in early game (Capture tasks, buy recommended squads when beginning, building and some upgrades which are chosen randomly)
Incrased AI's base difficulty (Now AI is Challenging somehow)
Added realistic and balanced values when tanks and armoured cars attack infantry in cover. Infantry in Cover now is very important to survive.
[b]Some of the fixes included are:[/b]
Fixed Allied and Axis Engies when getting Flamethrowers
Increased Buildings resistance
Fixed Bunkers Costs
Increased AT, Bunkers and Flak Guns resistance
Fixed bug on Ostwind Penetration values
Fixed Panzer Elite bug when non-building