Final Fantasy VII Weapon Pack


Box art for Final Fantasy VII Weapon Pack For: Star Wars Jedi Knight: Jedi Academy
Size: 5.28 MB
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Description
Another day, another FFVII file. Man, this long-running fetish is starting to get predictable....

Well, all the ol\' familiars are here. Ultima Weapon, Crystal Sword, Hardedge, the Before Crisis weapons, Aerith\'s Guard Stick, and a boomerang. A new version of the rod has also been added.

{ For a more detailed review of the Before Crisis weapons, check [file=68093]here[/file]. }

So what\'s different about this pack? Well, a new hit effect is included (which looks more like a space phenomenon from a Star Trek episode than an effect caused by someone being struck). Several items are replaced with FFVII equivalents, with potions replacing medkits, ether replacing Force crystal, etc.

I have to question the act of replacing the sentry drone with a cluster of materia. It just looks and feels completely wrong, and those bright glowing orbs are a liability in that they\'ll distract you an awful lot. Same goes for the Ultima Weapon - it\'s just too darn bright. Same with the hit effect, it\'s likely to stun you if you\'re in a dark area or have sensitive retina. This pack ain\'t for epileptics, that\'s for sure.

Functionally, though, there\'s nothing to complain about. All the weapons work fine, as would be expected. The texturing job is for the most part just fine. All you really have to be wary of is the fact that they have altered parameters when compared to base weapons, so some weapons may give an unfair advantage whereas others will act as a severe handicap.

~ Kouen
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