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Description "Fort Defence," by Fasty001, is a map set on a large blue plain with a red-ish structure at one end.
The concept behind the map is - one can probably assume - defending the temple that is the titular "fort." The Republic holds one CP (in the Yavin temple) and the CIS holds three CPs on the flat area.
The map starts off unbalanced and remains unbalanced - assuming you are playing as the CIS it is easy enough to just spawnkill the Republic while holding your command posts. It would probably be a little better if the map were simply an assault map (so that one team didn't start off with a reinforcement drain) and if the "defending" team were given some better defenses - a tank, turrets, etc. Spreading their spawnpoints out would help, too.
The map itself needs work. Flat plains are boring as far as a design, and even though the map does have a couple props and one blocky hill (use the blend tool!), a flat plain is basically all the map is. The map is bordered by some Rhen Var props, but even at a high draw distance, they don't show up at a distance (which sort've kills the effect). You can also see that the skydome is missing some textures it needs.
It's also worth mentioning that GCW conquest will crash - it's fine to not make that available, but make sure you don't make it selectable on the instant action screen as well.
In any case, it's a very simple map with a basic concept that could work well, but it needs more done to it for that to happen. Give it a download if it sounds interesting.