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Description No More Room in Hell is a multiplayer zombie modification for Half-Life 2. This patch will update version 1.03 to version 1.04.
1.04 Changelog
Code
- Disabled collision of safe zone supplies with players / npcs
- Adjusted zombie damage, now (one hand / two hand) shambler: 15/30, runner: 20/40, kid: 8/16
- Fixed negative zombie counts on hud
- Disabled listen server autostart to try to cut down on number of invalid token errors
- Fixed memory corruption bugs in Survival Mode
- Fixed supply wave crash bug on Linux servers
- Changed zones to no longer lose health if there are no survivors present in them
- Fixed a rare issue where there was a chance for entities/lighting in any nms_ map to disappear if the previously played map was an objective level
- Changed drain rates to the following: Drain per zombie per sec: 0.5 -> 0.15, Max drain per sec: 5 -> 2, Drain per sec while empty: 0.25 -> 0.2, Player drain counter per sec: 1.5 -> 1.75
- Optimized npc networking for better performance in open areas & with large amount of npcs
- Added \'Winning Condition\' option into Survival Mode: players now win after reaching the ending wave; mappers can run a custom win scenario using entity i/o
- Fixed orientation/model of \"nmrih_safezone_supply\" for Hammer
- Added slight push to barricades you out if you stand too close a barricading point while putting a board up; mappers should ensure the barricade point normals point away from walls as this is the direction players are pushed
- Fixed various client and server crashes
- Fixed Join game dialog; loading screens now properly update with the corresponding map in play
- Changed the National Guard so they will now only bring in supplies via flare gun if the preexisting supply crate has been completely used up.
Art
- Added various static furniture props
- Added and optimized various particle effects
- Added new supply cache GUI
- Added missing camera movement to fireaxe
- Added recoil camera movement to MP5A3
- Updated SV10 reload animation
- Changed flashlight texture
- Added new \"Movie\" texture to nmo_broadway theater.
Sound
- Fixed script error that prevented wave complete sound to play
- Changed many of the weapon / footstep / item pickup / pain sounds so they are spacial, and reduced the attenuation of some
Maps
nms_flooded
- Fixed supply drop being out of reach because of clipping
- Fixed clip preventing items to be picked up at some locations
- Clipped various \"godspots\"
- Added static ammo that goes with the gun at a few locations
- Added a bit more ammo around the buildings
- Added traps (gas tank/flamethrower that can set fire to zombies and humans)
- Added more light at point A to make players feel more safe inside the safezone
- Added one barricade position to every door frame
- Closed off some windows to help provide better performance inside the safe zone buildings and alter gameplay
- Removed zombie spawns around the house, zombies will only come from outside the map boundaries
- Added winning condition (Survive till wave 10 and a chopper appears)
nmo_chinatown
- Removed some unnecessary zombie spawns
- Removed some unnecessary barricade boards and entities to save on ent data
- Added slight increase to overall lighting
- Clipped off several \"godspots\" (counters, dumpsters, etc.)
- Improved optimization in several areas
- Added func_clip_vphysics to prevent key objective items to be dropped in certain unreachable areas
- Added some shotgun ammo boxes in gun shop area
- Replaced all tables and file cabinets with new static prop versions
nmo_broadway
- Changed texture on movie theater screen
nms_isolated
- Added nms_isolated (community map from lou_saffire)