Half-Life 2: Zombie Master v1.1.1 Client Patch


Box art for Half-Life 2: Zombie Master v1.1.1 Client Patch For: Half-Life 2
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Description
For those who love Zombie Master, another patch has been released! It has quite a few Fixes, Tweaks.. And even some new things has been added! Go check the Change Log below.

This file is a patch, which will upgrade your v1.1.0 version v1.1.1.

[b]Change Log[/b]
[fix] Players' names not showing up when looking at them
[fix] Entities duplicating on round restart, causing server crashes
[fix] Players spawning in walls and spawns generally acting up
[fix] Game Information menu not updating after switching servers
[fix] Group spawning when near cap deducting resources without spawning
[fix] Weapons disappearing 30 seconds after being dropped
[fix] Bug in player-counting entity toggle
[fix] Various crashes caused by burning zombies
[fix] Various minor interface bugs
[fix] zm_warehouse overhauled
[fix] Various issues with zm_minerinconvenience and zm_docksofthedead

[twk] Survivors can only pick up ammo if they have room for at least half of the box
[twk] Zombies shouldn't give up and stop walking as often when bumping into others
[twk] Added randomness to choice of new Master when multiple players have the highest priority rating
[twk] Allowed ZM placing traps on objects, tweaked triggering range
[twk] Improved automatic round restart detection when new players join an empty server

[add] New models for shotgun and MAC10
[add] Select all button
[add] Forced choice of whether player wants to be able to become ZM or not at joining of server
[add] Brush map entity that blocks Hidden Summon
[add] Default ban list for known trolls/griefers
[add] Basic loading screen with some tips for new players
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