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Description ATTENTION: Remember that you need v1.1.2 of Zombie Master Server Files in order to use this Patch.
Once again, Zombie Master has released another patch! This patch is mostly a bug fix patch, which fixes quite a few crash bugs, and a few new features as well. Interested? Check out the change log below:
[*] [b]v1.1.3 Change Log[/b]
- [Fix] \"Wall-running\" exploit
- [Fix] Spamming Roundrestart caused the round to never restart
- [Fix] VGUI screens crashed the game
- [Fix] Squad selecting crashed if zombies in group die
- [Fix] Empty servers crashed by voteRR
- [Fix] respawn_entities could be called by anyone and crashes a server
- [Fix] Console commands could bypass limited spawns
- [Fix] Trigger_playercount was broken
- [Fix] Spawning 5 zombies when they wouldn\'t fit in the zombie cap deducted resources without spawning all five
- [Feature] Ragdoll fade time can now be set by changing cl_ragdoll_fadetime
- [Feature] Cool name colours for developers
- [Feature] Announce SteamIDs of TKs
- [Feature] Player name sent to the console when an explosive barrel is shot
ATTENTION: Remember that you need v1.1.2 of Zombie Master Server Files in order to use this Patch.