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Description The Mapper's Guild is a group of mappers from [url="http://forum.cncreneclips.com/index.php?"]E-studios[/url] dedicated to producing quality maps for C&C games. They mainly make maps form Vanilla Zero Hour and [url="http://forum.cncreneclips.com/index.php?showforum=41"]C&C Shockwave[/url] (which adds some new tech buildings and other objects, download 0.93 [file="69050"]here[/file]). You can visit the Mapper's Guild forum [url="http://forum.cncreneclips.com/index.php?showforum=161"]here[/url].
This is the first map pack for Zero Hour made by the guild. It includes four maps:
-Sand Island, by E.V.E.
-Icy Waters, by Crazykenny
-The Core, by Lord Atlantis
-Sand, Cities and Canyons, by Crazykenny
Sand island (2 players):
[quote]The Theme is simple, it´s a Island full of Sand like the Name says. The Players are surrounded of Water and Beaches. Each Player has got 2 Supply Stashes to start with, but there are 2 Oil Derricks in the bottom left, and upper right Corner of the Map to capture. The big Combat Zone will be the Middle. Here you can capture a Oil Reffinery and a Reinforcement Pad. There is still some space arround the Land so People can preform Sneak-Heli attacks.[/quote]
Icy Waters (2 players):
This is a winter themed map. The players are separated by a river, but you can cross it via a land bridge.
The Core (2 players):
The map contains nuclear facilities along with a ravaged and desolated town in the middle of a Nuclear Winter.
Sand, Cities and Canyons (2 players):
A large middle eastern city, divided by a canyon. You can cross by bridges across the canyon.
I highly recommend trying out these maps, as they are very good quality. We should see more maps coming soon from the Mapper's Guild, so stay tuned!