Might and Magic Heroes VI Patch v.1.1 ENG


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version: v.1.1 ENG� Adding Dynasty Weapons for the Altar of Wishes not present in version 1.0:o Batu's Totemo Assassin's Bladeo Will of Urgash� Adding 4 new Multiplayer Maps and the map a �bridge too far� not present in version 1.0 for a total of 15 cutom maps:o Brimstone�s Gold o Feuding Duchieso Fortress of Honouro Silence of the Ancestors� Optimized memory usage� Several AI tweaks:o Build order improvementso AI resource management improvementso AI does not convert captured towns if it can not be protectedo AI does not build buildings in captured towns if it can not be protectedo Improved decision making between building and unit purchaseo Fixed marketplace usage (uses it when it is worth to use )o Tuning on skill path choices for primary and secondary heroeso Improved cooperation among primary and secondary heroeso AI Captures mines fastero Increased efficiency for AI town defenseo Advanced and basic town portal usage improvements� Balance and General Changes:o Default hero attack damage has been reduced to 300-340 at level 30 (from 400-450)o Defend action gives +10 Might and Magic defense instead of +15o Stand Your Ground and Mass Stand Your Ground do +7/+9+12 and +5/+6/+7o Heal and Regeneration requires 20 mana to cast (instead of 15)o Arcane Exalation III gives +3 Magic Power (instead of +2)o Arcane Ward III gives +3 Magic Defense (instead of +2)o Assailant III gives +3 Might Attack (instead of +2)o Charismatic Leader III gives +3 Leadership (instead of +2)o Defender III gives +3 Might Defense (instead of +2)o Destiny's Chosen III gives +3 Destiny (instead of +2)o Rampage bonus changed to +5/+7/+8 Might Power (instead of +5/+6/+7)o Resilience bonus changed to +5/+6/+7 Might Defense, +10%/+12%/+13% Health (instead of +3/+6/+9 Might Defense, +3%/+6%/+9% Health )o Counterstrike II and Counterstrike III duration reduced to 1/2/3 turns (from 2/3/4 turns)o Archery III ranged penalty reduction reduced to -25%/-30%/-35% (from -50%/-75%/-100%)o Idol of storms damage increased by 25%o Frenzy charge removed, 4 turn cooldown added o Frenzy bonus increased to 10/30/50% (from 5/15/30%)
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