Might and Magic Heroes VI Patch v.1.5.2 to v.1.7 ENG


Box art for Might and Magic Heroes VI Patch v.1.5.2 to v.1.7 ENG For: Might and Magic Heroes VI
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Description
version: v.1.5.2 - v.1.7 ENG� Adventure Pack �Danse Macabre� Compatibility:o Campaign� Two new campaign maps� New neutral building 'Magic Menagerie'� Unique End Boss 'Dragonwraith'� New Dynasty Traits� New Hero 'Sandro'� New Heroes available for purchase in the Altar of Wishes� New Dynasty Weapon 'Staff of the Netherworld'� New Artifact Set� New Achievements� New Player Portraits available for purchase in the Altar of Wishes� New Dynasty Peto New available multi-player maps:� Warlords of Xeen� Coast of Intrigue� The Lost City� The Conquest of Enroth� Community bug requests fixes :o Campaign� In �Pirates of the Savage Seas� campaign, the secondary hero Falagar receives blood and tears reputation points.� In �Pirates of the Save Seas� campaign, the secondary hero Falagar has no specialization.� The secondary Stronghold Campaign hero Akamas does not have the First Blood level specialization during battle.� Magic Sanctuary hero Himiko has Might heroic strike animation and damage instead of water magic animation and damage.� Magic Stronghold campaign hero Airini as Might heroic strike animation and damage instead of magic animation and damage.� Magic Inferno campaign hero Xana has not heroic strike animation.� Crag Hack�s �Plunder� (+1 gem per week) effect and the All-Seeing Crown artifact effect do not work.o Dynasty Weapons/Artifacts� When two or more heroes the Artifact seller building on Adventure map with one of them, you can buy artifacts and scrolls to a remote hero by clicking on his portrait.� Artifacts that award bonuses to creature damage do not function correctly.� The "Winterwind Peace Circlet" Artifact doesn't work (already fixed in 1.5.2 patch).� The "Flamegold Shield" artifact does not award fire resistance (already fixed in 1.5.2 patch).� The "Gauntlets of the Khan" artifact's second ability (+1 to friendly creatures might damage) doesn't work (already fixed in 1.5.2 patch).� The "Frozen Chrysanthemum" Artifact doesn't work (already fixed in 1.5.2 patch).� The level 3 ability (Sephiel�s Voice) of the Heartrending Song takes effect on 5x5 area instead of 3x3.� The Perfect Silksword�s buff is not enough powerful. (Now gives +30%damage dealt and +40 Luck).� Missing icon for staff of Cleansing "Tainted Mist" ability in the Spellbook.� Staff of the Tides level 5 "Ice Barrier" ability does not absorb damage in retaliations.� Asha's Staff of Eightfold totally refills mana each day instead of the +10 mana.� The description of the Arachne's level 5 ability contains the value 0.� The level 3 (Sephiel's Voice) ability of the Heartrending Song gives too little heal.� Will of Urgash �Burning Fire� ability fire damage can be healed.� Will of Urgash �Firestorm� damage is not influenced by the Hero's level and Magic Power.� The number of summoned Juggernauts by the Blade of Binding is not influenced by the Hero�s level.� Level 5 Staff of the Tides "Ice Barrier" ability was too powerful. It now disappears after the stack is dealt more than 393 damages.� The "Warping Pendant" artifact will be effective against enemies even if the hero does not have 10 might attack power.� Different items are present in the Artifact Merchant after loading a game.o Achievements� "Some Rotten Forever" achievement cannot be unlocked.� A fight won without engaging in close combat is not counted for the "Marksman" achievement.o Abilities/Spells/Traits� The "Mentoring" ability gives the hero 75% experience instead of 50% as indicated� The bonus to the "Diplomat" ability awarded by the "Master Diplomat" specialization is too small to make a difference.� Vampires and Vampire Lords cannot be attacked when they have the "Out of Time" buff.� The animation of the "Inner Eye" ability can be seen on units that are in the army of a Might hero.� The "Cleave" skill will trigger for every stack that destroys an enemy stack rather than just the first one.� Damage dealt by any spell is doubled if the user casts Pressed Attack.� Demographist II dynasty trait increases elite creature by 1 instead of 2.� The "Assailant I, II, III" abilities receive the same amount of points on both Tears and Blood reputation.� Stronghold campaign secondary hero Airini�s first class tears ability cannot be used in combat.� The Meditation skill will restore 50% of the hero's mana even though the description states it should restore 15%.� The "Magic Affinity III" skill does not work.� The Fire Elemental "Cremation" ability does not work.� Dynasty trait Artifact Finder does not work.� Level 1 Sanctuary reputation ability for Might heroes is not displayed in the spell book.� The Lich's "Drain Life" ability doesn't work if the stack that is attacked dies.� A stack doesn't retaliate when is attacked by an enemy stack affected by "Taunt" ability.o Localizatio/Text error fixes� Incorrect message is displayed when the player loses a battle in the arena� Incorrect description of Movement points for a unit affected by "Haste" spell.� Incorrect description in the "Vampire Palace" structure tooltip regarding the creature growth.o Miscellaneous� The user won't be able to zoom or move the camera using the scroll after he uses the "Statue of Revelation" Haven building� You can move the portrait of your hero while visiting an Arena or an Arcane Library.� The combat music effect continues playing after visiting an Arena until an action that triggers another music effect is made.� In Custom Game, there is not a Chose random enemy faction or/and hero on all slots.� The "Lightning Bolt,Fire Bolt and Agony" spells have no special effects when killing an enemy stack.� Loading an autosave creates a new autosave.� Attacking a hero that is outside the town (a few steps outside) starts a town battle with the defender inside the castle.� Player is not warned when one or several of his heroes have movement points left when he ends a turn. Now a popup window appears near the hourglass to warn the player.� The scrollbar does not reset after switching between tabs in the spellbook.� In the Diving Attack's tooltip there is no information about the special ability's cooldown.� Right clic info window disappears for no reason. It disappears now at a new right click press.� There is not a �Lock Dynasty weapon� button in MP lobby.� The Frost Miya does not increase population by 2 as described, but by 1.� Low resolution picture for Azkaal in the Bestiary.� Combat hotkeys are not functional when the user is attacked on passive turn.� The level bar of a Dynasty Weapon shows a constant value.� Special Offers (such as 10 crystals for 10 ore, or get 3000 gold for 10 woods etc.) from the Advanced Market changed on Save/Load.� Bug fixes :o Localization/Text error fixes :� The tooltip for the last achievements tab was not localized� Wrong tooltip for the "Fire Ball" ability.� In game lobby menu, the number of creatures in your army are shown at the 10th than the number of creatures that you actually have in combat� Wrong description displayed when opening the fort screen.� Incorrect description of movement points for a unit affected by "Slow" spell.� Incorrect description in the "Raging Kennels" structure tooltip regarding the creature growth.� Incorrect description in the "War Pavilion" structure tooltip regarding the creature growth.� Incorrect description in the "Harpy Colony" structure tooltip regarding the creature growth.� Incorrect description in the "Hall of Agony" structure tooltip regarding the creature growth.� Incorrect description in the "Pen of Chaos" structure tooltip regarding the creature growth.� Incorrect description in the "Haunted Tower" structure tooltip regarding the creature growth.� The intermissions and cinematics are not audio translated for "Pirates of the Savage Sea" campaign on Spanish, French and German localizations.� Inconsistency between tooltip and behavior� In �A Princess of Varn� scenario map, primary Quest marker is not displayed on the in game map menu.o Abilities / spells� The might defense bonus received from Stone Skin spell is shown with a minus instead of a plus on friendly creatures.� The town portal spells are present in the spell book even if the town portal and advanced town portal are not built.� Curse of the netherworld will heal friendly stacks when the enemy is undead.� Despair increases the morale of the enemy instead of decreasing it� Siege master II has the same base damage for blood and tears reputation� The heroism, mass ability gives the creatures within your army 13% damage instead of 12%� Eternal winter ability last only one turn instead of 2 turns� Duck and cover still has 40% cover defense instead of 50%� The seraph has the Blade of Mercy ability instead of the Blade of Epiphany ability.� The celestial has the Blade of Epiphany ability instead of the Blade of Mercy ability.o Dynasty weapons� Thunder staff - The +5 air magic bonus points given by the passive ability of the weapon are not received.� Staff of tides - The +5 water magic bonus points given by the passive ability of the weapon are not received.� Heartrending song - The +5 light magic bonus points given by the passive ability of the weapon are not received.o Miscellaneous� Missing icon for the passive abilities given by the Amulet of thunder, Evercold Icicle, Brythigga Amber, Rune of flame, Sun cross and Heart of Darkness� The maps created with the editor do not appear in the multiplayer game lobby.� Incorrect functionality for the creature dismiss hotkey� No autosave is generated for a hotseat session in offline mode.� The HUD is not visible for the first player in his first turn playing hotseat.� The quick save feature is not functional on hotseat mode.� Team options should be grayed out on 2 player maps .� The end turn hotkey doesn't work while on water.� The autosaves are not made daily for the first 4 days, for several campaign maps� The autosaves are not made daily for a period of 3 to 7 days after starting the map, for several skirmsh maps� The same hero is available twice for the user, ingame on the same map.� The perfectionist trait does not work as stated in the description.� Maniac weekly growth increased to 8 units instead of 9� The game crashes if the user enters a town before a dialogue box is triggered and tries to change anything in the town screen.� The final boss, Mother Namtaru, has no animation when she dies.� Wrong deployment area for creatures in combat map.� The game crashes if the user tries to load a game from the "End Screen".� The game crashes when the user confirms the Disconnected from Conflux message.� The Load Game shortcut does not have any functionality in-game.� After creating 44 heroes the 'Create New Hero' button is grayed out and no additional heroes can be created.� The game crashes when loading the first autosave made on any campaign map.� In �The Lost City� map, the user cannot pick the spell scroll after defeating the stack that guards the area.� In the 4th map of the Inferno Campaign, there is Wrong deployment area for creatures in combat map.� The "End Turn" button is functional only after it is pressed a second time.� Complete Balancing list:o Ability� �Fire Vulnerability� (Fire damages taken +20%) effect is now considered as �Might Vulnerability� (Might damages taken +20%).� �Chilled� and �Frozen� effects now add �Might Vulnerability� effect.� Circle of Winter ability damage increased to 700/800/900.� Assailant ability is now based on Blood reputation.� Defender and Arcane Ward abilities are now based on Tears reputation.� Assailant, Defender and Arcane Ward abilities give modifiers based on reputation:� Reputation 0o Tier I: 2o Tier II: 3o Tier III: 4� Reputation 1o Tier I: 3o Tier II: 4o Tier III: 5� Reputation 2o Tier I: 4o Tier II: 5o Tier III: 6� Opposite reputationo Tier I: 2o Tier II: 3o Tier III: 4o Creature Abilities� Haven� Guardian Angel IV healing power decreased to 23% (-5%).� Marksman �Piercing Bolt� passive ability is now an Active ability.� Crossbowman health decreased to 20 (-2).� Marksman health decreased to 24 (-2).� Sentinel Health increased to 25 (+4).� Praetorian health increased to 32 (+32).� Praetorian growth rate decreased to 14 (-1).� Praetorian movement increased to 5 (+1).� Sun Rider movement increased to 6 (+1)� Inferno� Juggernaut movement increased to 6 (+1).� Juggernaut Minimum Melee Damage decreased to 17 (-1).� Juggernaut Maximum Melee Damage decreased to 20 (-1).� Breeder and Mother Breeder �Mana leach� ability decreased to 4% (-1%).� Breeder morale decreased to 4 (-6).� Breeder luck decreased to 8 (-4).� Mother Breeder has now �Mobile Shooter� ability.� Mother Breeder cost increased to 550 (+55).� Mother Breeder morale decreased to 4 (-6).� Mother Breeder Luck decreased to 10 (-5).� Necropolis� Ravenous Ghoul growth rate increased to 10 (+1).� Ghost growth rate increased to 7 (+1).� Specter growth rate increased to 10 (+2).� Vampire�s �Out of Time� passive ability is now an Active ability with a 2 turns cooldown.� Vampire �Embrace� ability power increased by 5% (20% drain).� Vampire Lord �Grasp� ability power increased by 5% (25% drain).� Sanctuary� Spring Spirits and Mizu-Kamis have now the passive Ability �Water Strike�.� Stronghold� First Blood ability movement boost decreased to 1 (-1).� Crusher Minimum Melee Damage decreased to 4 (-1).� Crusher Maximum Melee Damage decreased to 8 (-1).� Crusher health decreased to 34 (-2).� Crusher growth rate decreased to 9 (-1).
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