Mount & Blade: Warband v1.142 Patch


Box art for Mount & Blade: Warband v1.142 Patch For: Mount and Blade: Warband
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Description
This patch will update Mount & Blade Warband to version 1.142. Full change details are in the extended description.Patch Changes:

- Six new Steam achievements...
- Several new operations added for use by modders.
- Sarranid Archer and Sarranid Master Archer no longer have jarids.
- Mounted units cannot spawn on walls
- 3d mouse on map window for 3dvision;
- 3d vision convergence has been decreased;
- ti_on_agent_hit position is moved down a bit in order to give the correct damage value, and it now uses the trigger result as the dealt damage if it is greater than or equal to zero.
- mayor_politics_assess_realm dialog having no options after all factions are defeated bug is fixed.
- party_count_members_with_full_health no longer counts player as a regular troop. needs some testing on battles and sieges.
- qst_troublesome_bandits no longer gives reputation penalty when it is aborted due to someone else destroying the party.
- Shield no longer gets damaged when the attack is chamber blocked.
- process_text now encodes for url if requested. therefore url strings will only encode the tokens like {s0} {s1} etc for url.
- show_item_details_with_modifier operation is added for showing item details which have modifiers (unlike the original operation).
- several wrong operation condition checks are corrected.
- Font is now reloaded when player switches to a new module without closing the application.
- module_version, compatible_module_version, compatible_savegame_module_version keys are added to module.ini
- become_knocked_down works for mounted agents too (but they don't get knocked down with an animation, they just continue fighting).
- healing of wounded troops of parties are now related to wounded troop ratio in that party and 50% slower also it is a bit related to campaign ai.
- overlay_set_container_overlay, agent_get_ammo_for_slot, scene_prop_set_prune_time operations are added
- agent_unequip_item and agent_equip_item operations now have new parameters
- ti_on_player_exit trigger is added
- mission_object_prune_time is added as a key to module.ini
- savegame checksum calculation no longer requires megabytes of memory (which causes the CTDs during saves).
- restore module objects is removed from ctrl + m
- equipping unequipping agents after they are spawned had several visual bugs. they are all fixed.
- Crash when exiting dedicated server (bugid:3431) fixed;
- new sound system is redone, and working fine under both old and new versions
- ti_on_scene_prop_hit: set_trigger_result sets the damage dealt, just like the new feature for ti_on_agent_hit.
- scene_prop_set_cur_hit_points is added
- agent_equip_item and agent_unequip_item bugs are fixed (minor)
- Various minor item stat fixes
- Rhodok infantry troops dont have battle forks and military sycthes anymore
- Long axes and great axes now have proper "unbalance" penalty
- Minor balance bug .. Rhodok Multiplayer_ai items changed (was clone of nords scout)
- inventory infinite ammo bug is fixed
- client side fixes for agent ragdoll effects;
- dedicated server fixes;
- tableau fixes for new 3d vision drivers
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