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Description This is version 1.1 of Commander Fett's [url=http://starwarsbattlefront.filefront.com/file/Mygeeto_Assault_Dominator;100394]Mygeeto Assault: Dominator[/url]. I have not played the original version of this map so I cannot say whether or not this is much of an improvement, but I referenced Mav's review of the last version for some help.
First off I have to admit that I have a bit of bias towards this map simply because I don't really care for swamp settings. I don't find them to be visually appealing and usually the foliage and water slows down the map. However, I think with a little creativity and practicality it's possible to create a nice-looking swamp map that doesn't drag the frame rate. To be fair, though, the frame rate in this map isn't too bad. The big problem I have is simply the visibility. I don't really care for dark maps because... well, they're dark! I can't see! To make matters worse, usually these types of maps have camouflaged troops. This map is guilty of that as well. Now, I completely understand that modders are trying to establish a tone and sense of realism when they make these sorts of maps, but sometimes it's at the expense of the gameplay. Either modders need to find a way to balance the two or they should choose which aspect is most important to them. I think most would choose gameplay. Gameplay should always come first!
In the review of the previous version, Mav mentioned that there was some tinkering with the AI difficulty. I cannot really tell if this version has toned down the difficulty or left it as it was; the ReadMe does not seem to mention any changes that have been made. Personally I had a tough time playing this map, but that could definitely be chalked up to the setting, visibility, the number of AI, and the fact that I'm pretty "meh" at this game. :P I tried Conquest mode a couple of times but didn't do particularly well in any of the matches, even when I switched sides. So I guess it's the difficulty that's to blame and not so much the balance.
Hunt mode was amusing. I was doing pretty well as the Jawas but it all went to Hell near the end for some reason. Things can go south pretty quickly if the acklays start camping out at your CPs.
Overall this is an... [i]alright[/i] map. Fett did a nice job of putting it all together but the setting just doesn't do much for me, personally. And the difficulty is a bit of a turn-off.