Playable Alien Species (Beta)


Box art for Playable Alien Species (Beta) For: Knights of the Old Republic
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Description
I have the privilege of reviewing a mod from a very talented author and that means you all are in for a treat. RedRob is back with another mod for the first [i]Knights of the Old Republic[/i] game.

I must say that this author is very patient and diligent with his work. The reason why I know this is because of his work in progress thread at Holowan Labs. I’ve taken peaks in there to see what he is up to and it can take months, even over a year to get a project done that he’s working on. That means you guys reap the benefits of his hard work.

This mod gives you nine different alien species to play with that are in the first [i]Knights of the Old Republic[/i] game. Some of the alien species are, Bith, Duro, Rodian, Gammorean, Jawa, Trandoshan Aqualish, Nikto, Iridorian, Selkath, Tusken Raider, and a Yoda species. There are others besides that.

Some of the species I know for sure has animation issues like the Yoda one. The visible Force Powers come out of the feet instead of the hands and will only have default and power attack animations, and will be missing critical strike and flurry while in combat for the Yoda one. Some others won’t have any animations you will be accustomed to seeing like the Jawa. If you’re a Selkath, you will have blaster animations, but no sword or lightsaber ones.

The thing I won’t to make clear in case you don’t know about the missing animations. This isn’t the author’s fault. The reason is BioWare didn’t include them with their model. We never did get model support in modding from BioWare and their models are hard to work with. Just ask Sithspecter when he animated Revan’s cape. I just found out after I reviewed his mod that the total was 18,001 animations just to make the cape move. I actually thought it was more, but still that was a lot. There is no way RedRob is going to spend years animating all of those models even if he had the ability. Again, I only mentioned this in case you didn’t know.

The TSL Patcher will install your mod. Make sure after you click on the TSL Patcher (Install Mod).exe file that you select the folder where you installed your KOTOR game at when it asks you where you want to install your mod. It has to be the folder where you installed your game at because the TSL Patcher is looking for the dialogue.tlk file. If it can’t find that file, you will get an error. Just keep in mind that the dialogue.tlk file has to be there or your game won’t run. Just saying that in case you say you can’t find it or you wonder if you still have it. If you can play your game, you have it. Enjoy! :D

[b]Note:[/b] Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.

-Shem
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