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Description Even since Darth Maul was introduced over eight years ago, people have either taken a strong interest in Darth Maul the character, or the fact that he is of the Zabrak species. Zabrak’s comes from the planet of Iridonia, which at times characters like Bao-Dur are called Iridonians because of the fact that they’re from Iridonia.
Even though this idea has been done before by Meeshman, Inyri Forge brings a new way to play as a Zabrak. She also did this differently than Meeshman. As stated in her readme file, she didn’t have the patience to learn to add horns to the head model, so she made a mask that you can wear that will give you the Zabrak horns. I believe Kristy Kistic has done this idea before, but she never released her mod. Anyway, Inyri also used a different head than Meeshman, so if you still wanted to have his mod as a selectable head, you can while also having the choice of Inyri’s mod.
This head will replace the 3rd male Asian head in the first [i]Knights of the Old Republic[/i] game. Of course with the un-horned version, you get a new skin with some traditional Zabrak tattoos and dark side transitions. This way the author did it also give you the option of to wear the horns or not. Just think you can put these horns on any of the heads in the game. I can’t guarantee they’ll look good on some of the heads out there. I’m thinking a lot of people out there will download this mod just so they can play with the mask that gives you horns. You will have to use the cheats to get the horns by activating the cheat console and typing in [b]giveitem zhorns[/b].
Again, a very great addition to our [i]Knights of the Old Republic[/i] section by a very talented author. I look forward to testing this out soon personally. Enjoy the mod! :D
[b]Note:[/b] Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.