Star Wars Stances Animated For JA


Box art for Star Wars Stances Animated For JA For: Star Wars Jedi Knight: Jedi Academy
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Well, well! A version two was requested, and the request was granted! Here is version two of the Star Wars Stances Animated mod. Let's see what AmonRa had to say about version 1:
[quote]Well, Jesus Fernandez Garcia has brought to us today, his Star Wars Stance pack. The first stance change you will notice is simply the standing position, you stand a lot straighter, kind of military style actually... I was expecting him to salute at any moment! personally I would prefer the standard stance, but this would be good if you were perhaps doing some kind of military rpg with some friends. The next one that I noticed was jumping, standing on the spot and jumping in the air has now been giving the 'rolling' jump animation that you would usually get when jumping forward, and now when jumping forward the animation seems to go faster than usual. He has also included two-hand lightning whilst weilding weapons, which I found to be a nice inclusion. The force push and pull also have been slightly edited, and new sounds added.

However, whilst there is a few nice things in this pack, there is also an abundance of bugs in regards to the weapon stances, for example, with single saber blue style you dont even swing the saber at the enemies, it just jolts around your body as if your character is frozen, and when standing still it looks like your character has been frozen still whilst running. To be honest, most of the saber stances seem to be bugged and need work done on them, the only real thing I liked with them would be the spinning upper-cut in single red and yellow, which to be honest does look quite good. Most of the gun animations are the same, I noticed that the blaster pistol has been changed so your holding it more like a rifle now.

As I said there are a few nice saber stances, for example the upper-cut attack, dual sabers standing animation, but work is definately needed on most of it. If your able to fix these bugs then I think I would be a nice pack indeed. I think the key is testing, make sure you do plenty of testing, and get some friends to check it to, that way all bugs can be fixed BEFORE the release. I'm unsure if this is your first attempt at stances, but if it is, then nice work for a first go, and I hope you can put together a v2.[/quote]

Most of the bugs seem like they've been fixed, although I will name two things that I found. When I used melee mode in JA+, after punching when returning to a ready position, your torso spins around. Also, the new roll seems to move a little bit too fast. Maybe adjust that for a future release if you plan on one. Although I do admit, I loved the increased distance. Very amusing to roll down steps now.

Want something new in your game? Here's a way to get it!

~Dretzel
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