Steel Beasts Patch Pro Personal Edition patch v.2.304 � v.2.328


Box art for Steel Beasts Patch Pro Personal Edition patch v.2.304 – v.2.328 For: Steel Beasts
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Description
version: Pro Personal Edition patch v.2.304 � v.2.328Steel Beasts by eSim Games - Pro Personal Edition v2.304 -> v2.328 patch Update 2.328 for Steel Beasts Pro PE (10 MB, 1/22/07) Do you need this update? Start Start Pro PE and look in the upper right corner of the main menu screen to find the version number. If the version number is less than 2.328, you should download this update. This update is NOT for SB Pro PE ANZAC users! (A separate update will be made available to you through ANZAC.) Minimum version: Please ensure that you are running at least version 2.304 of SB Pro PE. (If not, download and install the 2.304 -- update below -- along with any of its required updates.) Microsoft DirectX 9C runtime: In order to run this update, you will need to install DirectX 9c, December 2006 Edition. If you have a older DirectX9c install, it will not work. The Microsoft DirectX 9c, December Edition - End user runtime can be found here: http://www.microsoft.com/windows/directx/default.mspx Codemeter (dongle) software update: This SB Pro PE update requires that the software for the Codemeter stick be updated as well. You can download this from the link: http://www.wibu.de/files/cm3_00/CmRuntimeUser.exe *** Before you begin - be sure to back up any files/work that you want to keep. This includes scenarios, terrain maps, etc. *** * Save SBProPE2_328Update.exe to your computer * Run SBProPE2_328Update.exe. The installer will ask for your install location. If you installed SB Pro PE in a non-default location, then be sure to change this. * Start Pro PE and confirm that you have 2.328 in the upper right corner of the main menu. Changes since 2.304: - Fixed bug (dismounted engineers' squad icon) - Fixed bug (Helicopters now only switch off engines after a proper landing) - Fixed bug (Fire on burning church is detached from the building) - Fixed bug (Improved thermal signatures for Bunkers) - Fixed bug (Hotkey X makes HIND move forward) - Fixed bug (Breaking up platoons and merging the sections later now results in proper unit designations) - Fixed bug (improved aiming for more vulnerable spots or targets) - Fixed bug (using the tree scatter tool on forest areas now results in tree replacement) - Fixed bug (Improved movement of troops within built-up areas) - Fixed bug (vehicles now continue reloading in multiplayer sessions if left alone by the player) - Fixed bug (M1 TCs hatch now locks in proper position) - Fixed bug (Sound of interrupted cal .50 reload process not properly synchronized) - Fixed bug (M1 TIS reticule pixel error) - Fixed bug (adjusted Mercedes GD240 vulnerability, espe-cially to small arms fire) - Fixed bug (Improved thermal signatures for many vehicles) - Fixed bug (adjusted rules for RPGs fired from within buildings) - Fixed bug (levitating vehicles in network sessions) - Fixed bug (SB PRO PE crashed to desktop when using the "Position" drop down menu while controlling infantry) - Fixed bug (reduced cal .50 muzzle flash) - Fixed bug (Tweaked collision model; a human operator must be in control of at least one of the colliding vehicles; collisions of computer-controlled vehicles with static environmental objects are less likely to result in severe damages) - Fixed bug (transient noise artifacts in multiplayer sessions) - Fixed bug (Manual steering from F8 position of multi-crewed vehicles now enabled) - Fixed bug (RPGs are exploding on the inside of walls of the buildings from which they are fired.) - Fixed bugs (Driving behavior improved especially for road marches) - Fixed bug (Network sessions: The ammo levels in PCs can get out of sync between clients and hosts) - Fixed bug (Network sessions: Client computers lose control over their organic dismounts.) - Fixed bug (M2/M3 Bradleys were too tough to kill) - Fixed bug (The CV90 tutorial dealing with UGV caused a crash to desktop) - Fixed bug (Deploying a UGV inside of a house made the building collapse) - Fixed bug (Network sessions: AAR event messages were timing out, making the AAR look very incomplete for clients) - Fixed bug (engines would turn themselves on frequently, even after stopping and having no contact with enemy and no orders) - Fixed bug (Network sessions: Client owned vehicles did not get repaired. The timer will eventually expire for them, but whatever is broken will stay that way.) - Fixed bug (Engineers would not mark breached lanes) - Fixed bug (Consistent tree collapse in network sessions, irrespective of host or client ownership) - Fixed bug (small rock clusters now require top speed collisions to cause serious damage) - Fixed bug (Computer-controlled BRDMs would not open fire on ASLAVs unless human observer was present)
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