Trulalis


Box art for Trulalis For: Star Wars: Battlefront II
Size: 84.86 MB
Rate this patch:
Downloaded 457 times
Trulalis, download Trulalis free, free Trulalis patch download, free download of Trulalis patch for Star Wars: Battlefront II, Star Wars: Battlefront II free patch Trulalis download, download for free Trulalis Star Wars: Battlefront II, free download full patch Trulalis, direct download link Trulalis, download Trulalis upgrade
full download Trulalis Star Wars: Battlefront II, Star Wars: Battlefront II Trulalis, free Star Wars: Battlefront II patches Trulalis, Trulalis direct download free, Trulalis download for free, Trulalis Star Wars: Battlefront II download link, free download Star Wars: Battlefront II Trulalis, Trulalis patch, Star Wars: Battlefront II update
Description
"Trulalis," by Deadbolt216, is a medium-large Naboo-esque city set on a fairly generic planet. The map seems to be as much about showcasing the sides it comes with as the map itself.

The map itself is (as mentioned above) very much like Naboo; it uses mostly un-re-textured Naboo (Theed) assets. I like the map design (raised city with changing elevations), but there are a lot of things that need fixing. Many props have poor collision (unfortunately, many Naboo assets do - this is something the modder must fix himself when he uses those props). I noticed quite a few models floating off the ground, which is something that really needs to be fixed - seeing "behind" or under a model looks pretty tacky. There were also one or two different models missing some of their textures. Finally, while it can be ok to use "sharper" terrain in a city, it needs to be covered up well when it slopes - there were several areas that could have used buildings (or something) to cover up the sharp terrain changes.

The sides were a different matter. The CW sides are "pirates" versus "mercenaries," and this is pretty much an "overpowered" weapons mode (which is too bad, I played this second and was hoping to see something a little more like the other sides). It is fairly standard as overpowered weapons go (beams that do lots of damage, etc.), but I did notice a couple weapons were missing sounds - maybe something to look into and fix. The GCW sides were, in my opinion, much better - they represented an Alliance vs. Mandalorians battle. The weapons here were more playable (although still stronger than normal), and it seemed like the author did a good job of presenting a consistent idea with his sides. The GCW sides did seem a little unbalanced, though, as it was much, much easier to win on the Alliance team than the Mandalorians.

In any case, it's a decent map, but I think the best part is the GCW sides. The map shows promise, design-wise, but it needs work.

-Mav
No comments. Comment to start the discussion!
Please Login or Sign Up to post a comment
Disqus Comments