Uriziel and Beliars Claw


Box art for Uriziel and Beliars Claw For: Star Wars Jedi Knight: Jedi Academy
Size: 6.36 MB
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Description
The sword. Perhaps one of the oldest weapons still made and used today, even if not in a war-like capacity.


This mod brings 2 swords to the table today: Uriziel, and Beliar\'s Claw. Both are from a series of games called \'Gothic\'. Both are large, two-handed weapons, with Uriziel flaunting a large blue gem in the middle of the blade towards the hilt, and Beliar\'s Claw parading a large skull with horns between the blade and the hilt.


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Wow. Interesting pair of swords, to say the least.

The design of both swords may not be my cup of tea, but they\'d sure add to anyone\'s fantasy sword collection, even in real life. I can\'t say much on the accuracy, having never played any of the Gothic games, and having only reference pictures to go on. But from what I can tell, they\'re pretty much spot on.


The model quality is very good, one only 2 noticeable errors. Both are on Beliar\'s Claw, and both are very minor.

-The entire sword is slightly offset from the center. You can\'t really notice unless you spin it around in ModView though.
-There are some \'holes\' in the skull, caused by the skull\'s design. It\'s hard to see this too, but you can if you get real close to the hilt.

Regardless, these swords are certainly deadly-looking. [i]*eyes the hooks along Uriziel\'s blade*[/i]


The textures are also very good. They come complete with specular maps and shaders to boot. My only qualms here would be the gem for Uriziel. From far away, it looks good, but up close you can see the seams in the texture that are caused by how it is textured. Also, there\'s a thin black line on the one side of the gold frame surrounding the gem. Veeeeeery minor, but it\'s a not-texturing-the-entire-UV-map error, I believe.

There\'s also the nit-pickings of the shaders themselves. Doesn\'t make a difference, but you don\'t need the q3map_nolightmap parm for a saber model texture. That\'s used when compiling maps only, hence the \'q3map2\' prefix. No, this doesn\'t warrant an immediate release with a fix. In fact, it could be ignored. Like I said: I\'m nit-picking. [i](And padding my review, but don\'t tell Nozy that.)[/i] :P


One more area before I release you upon the download button: The saber files. The .sab file itself is set up properly, for the most part. (Missing a numblades line or two, but that\'s unimportant) And, like any good sword mod, they have sword sounds all set up. (BaseJKA sounds though)

Before you download, a few things to keep in mind:

-These sabers cannot be thrown.
-These sabers bounce on walls.
-Uriziel has a blade length of 45, instead of the standard 40.


Despite all the minor quirks I outlined, they\'re still very nice sabers. Definitely worth a download, even if just to satisfy your own curiosity.


New Models: Yes
New Textures: Yes
New Shaders: Yes
New Sounds: No


~Crazy
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