Description Stuff from Version 1:
- Several pistols(high-capacity .45 and 9x19mm, and other variations)...
- Several others(\"Gepard\" 9x18/9x19 universal, .45 version MP5, AK-9 9x39mm, 7.62x39mm AKMS, AKMSU, and Groza-I)...Next version will hopefully include full-size BM-16/TOZ-66 side-by-side double-barrel shotgun, and Saiga semi-automatic magazine-fed shotgun...
- All damage and accuracy values tweaked, balanced...lethality and range with shotguns increased...
- Alternative textures included for weapons(wood furnished AK and SVD textures, etc)...also a sound for the 7.62x39mm weapons...
- Explosive items(Jerry Cans and one other) usable, carryable...
- Traders sell different things, Barman and Sid can repair, Freedom\'s trader should have same buying power as other traders...
- Ammo boxes hold different amounts(based on the visual model of the boxes)...prices also tweaked...
- All armors give some carry capacity bonus, from 5kg extra to like 20kg extra)...
- Zombies are marked on the map when killed...
New in Version 2:
- SVU-A(full-auto capable SVU) is now included. Heavy recoil, high rate of fire, short magazine--use at your own risk!
- Exoskeletons give MASSIVE carry capacity, up to around 300-310kg(like the real-life equivalents supposedly do)... Can\'t run with it, yet, though... Might change that, in the next version...
Notes:
- If you installed Version 1 of VBD Tweaks and started a new game for it, installing Version 2 will not require you to start another new game! Believe me, I hate starting a new game just to get a few new features just as much as everyone else, and I will try to avoid making anyone go through a restart unless it is absolutely required... So far, the only change that I believe I\'ve included that might\'ve forced a restart was the fix for Freedom\'s trader...